100% agree we need more open world content. Atma is a step in the right direction IMO, even though it urked a lot of players it is still better than running an instanced dungeon 100 times.
Printable View
100% agree we need more open world content. Atma is a step in the right direction IMO, even though it urked a lot of players it is still better than running an instanced dungeon 100 times.
omg yes plz
U'Ghamaro Mines does give me the retro NES SNES tingles lol would love for them to expand that :D
I wonder if it wouldn't be difficult to just add a zone line to the instanced dungeons entrances. You know, those cool looking places you had to go to only once to allow access to the dungeon in duty finder. Use the same maps and add mobs, bam, a dungeon you can explore.
I have this feeling we won't be seeing big open world stuff until the expansion hits. I'll be fine with waiting until then personally, because I would rather have it done right then some cockamamie attempt at it like with atma.
I think the same as well. When the expansion does come I do hope that we get more than Vast plains with entrances to Instanced Dungeons that we'll never have to go to again once unlocked in DF and FATES with very little intrigue. I kind of want them to do like what they did with Chimera before it was DF'ed as well. Have bosses in the open world that you can challenge for special purposes without more than half the server turning it into a lag/Spank fest.
-Bonus, while not recommended, you could even run in there solo :D
Personally I'd rather have Square-Enix take this route. Where locations in Eorza would have open world dungeons.
Sagolii Desert
http://i1225.photobucket.com/albums/...ps690b9fd0.jpg
Imagine there being an entrance. This zone having 3 levels and all being level 50 monsters.
1st floor: Soloable especially with a chocobo: hidden locations with chest pops with crafting mats or gil and some rare monsters here that drop 1,000gil. While the entrance area will be easy towards the end the mobs are more packed and more organized so clearing the end of the room as you want to get to the 2nd gets more difficult.
2nd floor: 4-man Party requirement: It's not needed to be in a party to navigate this zone. You may be able to clear some mobs here in the entrance if you have BiS gear but a couple mobs in you wont survive that easily. As a party there will be places you may want to explore to get chests that provide gil, pots, ventures. This zone will always have up to 3 Mini-Bosses that drop gil and semi-decent accessories.
3rd floor: Alliance requirement: Not needed to enter but it's recommended to navigate this area safely towards the MvP. The MvP in the zone is protected by the zones mob layout (Think Chimera Fate in North Thanalan but in a grander scale). It can drop a desirable piece of gear and every participant gets a platinum allagan pouch.
Boulder Down
http://i907.photobucket.com/albums/a...g?t=1393183702
Imagine this zone being massive the scale of CT and for the sake of diversity all monsters past 20% in the middle section already difficult enough that will require parties to clear.
The 3 Mini-Bosses could be separated in the opposite sides of the zone guarding chests of gil one of them guards the entrance to the area where the MvP is located. Killing the bosses could buff or debuff this zones MvP.
All in all we can take this set up and spread it out through Eorza and have many unique open world dungeons.
Big scaled, multiple layered, and labyrinth designed. With changes to visual designs. Climate, architectural, indoor, outdoor. Mobs that live here have a geological reason for being there. We can have a forest zone ruled by Malboro, a sunken labyrinth where worms and the undead have made their home, a frozen utopia where dragons and ogres reside, the possibilities are endless.
Personally I would rather have this model for open world over one that relies on fates.
I want more open world stuff also, though I think it would be great if they did both dungeons and exploration not just one or the other.