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  1. #1
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Darius Cole
    World
    Brynhildr
    Main Class
    Samurai Lv 90

    More open world exploration

    From time to time, be it waiting for party finders to fill, statics to start, or just because I get the urge, I'll wander about the great land of Eorzea. I thoroughly enjoy the diversity of the land more than it's 1.0 counterpart, but after finding myself roaming the outer plains for over half a year it's gotten kind off old.

    I missed being able to explore the depths of Uldah's Copperbell and Nanawa Mines. I miss being able to roam Gridania's Tam Tara Deepcroft and the Mun-Tuy Cellars. I desire to once more wander Limsa's Misbread Cove, Cassiopeia Hollow and Shposhae.

    I know some of these are, or are featured in Instanced Dungeons, but how about giving us the best of both worlds? Perhaps in future expansions, once you complete certain Instanced Dungeons, it can become a Zone that features Fates and DoL initiatives for solo playing. Still keep the DF Server Instances with the mobs, bosses, loot, exp grinding, but completely separated from the Zone variation of it.
    (19)
    Last edited by TAS; 04-20-2014 at 09:57 AM.

  2. #2
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    No please! Do not beg or more open world exploration! Last time people did ask for open world stuff they gave us the ATMA quest.... ;__; Everything but not that!

    On a serious and non-ATMA note. I would love more open world content. REAL open world content and not running between FATEs. Great idéa with the dungeons! They already have the layout, they only need to put in NPCs!
    (2)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  3. #3
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Darius Cole
    World
    Brynhildr
    Main Class
    Samurai Lv 90
    (Side Note)
    The Beastmen and Imperial Strongholds are nice to roam as well but I guess what I'd like to see are areas like dungeons with their own dedicated Zone. Like I would love to make trips to places like the Lost City of Amdapor without needing a party to get in or having to "Complete the Duty" or worrying about time restrains on how long you can be in there.
    (3)
    Last edited by TAS; 04-20-2014 at 08:44 AM.

  4. #4
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lunavi View Post
    No please! Do not beg or more open world exploration! Last time people did ask for open world stuff they gave us the ATMA quest.... ;__; Everything but not that!
    As long as SE realizes we don't want low level FATES, rather actual open content.

    Give a reason to explore and fight (or avoid, however I don't mean just run the Chocobo through) through mobs to get to some goal. Give us winding mazes with things we can interact with (doors, keys, levers, etc). U'Ghamaro Mines seems like an awesome place to explore deeper into and implement stuff like that.
    (1)

  5. #5
    Player
    Taaku's Avatar
    Join Date
    Jan 2012
    Posts
    104
    Character
    Taaku Shilamont
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Magis View Post
    As long as SE realizes we don't want low level FATES, rather actual open content.

    Give a reason to explore and fight (or avoid, however I don't mean just run the Chocobo through) through mobs to get to some goal. Give us winding mazes with things we can interact with (doors, keys, levers, etc). U'Ghamaro Mines seems like an awesome place to explore deeper into and implement stuff like that.
    I would love to explore U'Ghamaro mines. (preferably with a smaller map discovery rate, so you don't discover a whole section of the mines from stepping in its entrance lol)
    (0)

  6. #6
    Player
    FJerome's Avatar
    Join Date
    Oct 2013
    Posts
    1,014
    Character
    Edhe'li Merwyn
    World
    Leviathan
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Lunavi View Post
    No please! Do not beg or more open world exploration! Last time people did ask for open world stuff they gave us the ATMA quest.... ;__; Everything but not that!
    We also got the current "hunt the spriggans" thing for the Easter quest, which the community seems to have responded to by resolutely ignoring. Also, the Beast Tribe quests, which apparently don't count every time this subject gets brought up?
    (0)
    Last edited by FJerome; 04-20-2014 at 09:31 PM.

  7. #7
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TAS View Post
    (Side Note)
    The Beastmen and Imperial Strongholds are nice to roam as well but I guess what I'd like to see are areas like dungeons with their own dedicated Zone. Like I would love to make trips to places like the Lost City of Amdapor without needing a party to get in or having to "Complete the Duty" or worrying about time restrains on how long you can be in there.
    the beastmen and imperial strongholds are a joke, stonghold my $%&! compared to Castle Zvhal , Davoi , Beaudaux ,Oztroja,ifrits cauldron,Uggalepih ect

    Open world mobs are no treat to players....fix that 1 then we can talk about exploration , w/o risk exploration is meaningless
    (3)

  8. #8
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Warlyx View Post
    Open world mobs are no treat to players....fix that 1 then we can talk about exploration , w/o risk exploration is meaningless
    And they've already stated that won't change.
    (0)

  9. #9
    Player
    Andaeron's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    69
    Character
    Anureia Demarjilis
    World
    Malboro
    Main Class
    Archer Lv 93
    I've been kicking this idea around for a while, but what about whole new "untamed" zones? Expanses of the areas we already have that are blocked off by NPCs who grant access based on level or quest prerequisite. The zone is about the size of current areas but is swarming with boss, strength monsters. There could be unspoiled nodes and treasure coffers that spawn tied to a certain mob's death. They could offer daily quests, like an "Expeditionary Mission" that require retrieval of items that have to be harvested. This could tie into another idea I had about using certain DoH classes to repair/clear obstacles, like an escort mission (minus the dumb NPCs). Enemy spawn rates could correlate to the number of people in the zone (to a degree).
    (1)

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    or they could use the same zones ,changing the color pallete of the zone , put a 90 min time as soon as u leave the initial circle....8 members cap.

    add elite mobs that drop tokens for new sets, add some bosses around that drop items .....like OP version of the fate mobs that spawn in the original zone (Cancer extreme mode 4 example :P).....hmmm lets call it DynAbyss zones
    (1)

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