For $15.00 a month, everyone pretty much expects their own personal development team.
Printable View
For $15.00 a month, everyone pretty much expects their own personal development team.
Don't even try to excuse the forced grinding of ancient FATEs, it is abysmal game design.
Yeah, because you're forced to get the Weapon for all classes. *sigh*
Content is generally not geared to be played infinite times (see: Wow Daily Quests, that you needed to complete like 200 each day, if you intended to do them with every class. It's not even possible really^^).
I understand this is not the absolute most fun, but to me it's interesting. "How much WORK (yes, it's not fun, but work) do I have to put in if I want that weapon?" and "How long can I wait?". I personally will probably take a few weeks for the FATEs on my main, and probably much much longer for 2nd/3rd one, and I'm fairly sure I won't bother doing it with every class, because for me it's not worth it. For others it might. Just do what YOU want to do/achieve. It's not like farming Coil 500 times would be more fun than doing the same FATEs over.^^
I don't mind it really. I don't know why everyone is complaining about this though as if they have the extra 13.5k myth sitting around to upgrade it, it's almost as if they aren't aware that the unupgraded version is merely an ilvl boost and no real stat gain.
A ton of people who hate the FATE system, still love things that take a while to get. In fact, the person you quoted actually said he liked the Step 2 part of the quest. Which is going to take a lot longer, and be a lot more involved than the FATE portion. I have no problem with work at all. FATE grinding though, is not work. It's tedious, yes, and not fun.. but that doesn't automatically make it work. Work (to me) is difficult and requires you to pay attention, not just something being time consuming. FATE grinding does not require me to pay attention, and it is not difficult. It reduces me to tabbing out while waiting, then running into an area and hitting a whooping one button. Sometimes a whole -two- buttons. I could even do it without looking at my screen and it most certainly doesn't require any sort of coordination.
I was giving it a chance and all, and I suppose I'll have to just go with it, but after doing FATES for a couple of hours (I'm not as dedicated as a lot of you) and seeing no drops I began to wonder just how long it can take to not really upgrade your weapon. Though it would have appeared to be more work if the description were worded this way, I'd much prefer something along the lines of 'Complete every FATE in the game'. The terrible drop rate instills this very annoying sense that you could spend the entire day working on this without making any progress at all due entirely to bad luck. I think they need to tweak it somehow. Maybe a growing drop rate (even starting at 0% and going up 1% each FATE would be nice).
I don't deny fate grinding is excrutiatingly mind numbing, but what alternative would you suggest that also includes "work"? Going down the same path as 2.1? Kill XX of mobs, run the new dungeons, run levi hm? That would be too easy (I killed her on my first attempt). Or how about killing primal ex instead? Oh wait they already have that it gives you the same ilvl weapon.
If you say that 13500 myth tomes is better than 12 atmas, assuming 45 myth per run (most efficient dungeon), that is exactly 300 runs of any of the new hm dungeons/AT. And is 300 runs of the same dungeon not a grind as well? Somehow I have a feeling I will get the atmas faster than farming the tomes even with the atrocious drop rates.
I don't see any other way they can go about the relic quest line, aside from creating a totally new quest line that is specifically for the relic (new dungeon, new boss, etc), which obviously I would prefer.