No.
/10char
Printable View
OK think of it like this as ANY CLASS you get bonus exp as NEEDED CLASS u get a extra little bonus on top
It's really not that complicated
This system, which has been in use since Burning Crusade for MMOs, I think, has never made any sense. It was silly to put in this game as it's been proven to have no effect, people avoid playing tanks because of the responsibility/leadership role of them, a scant bonus reward has never and will never influence this much.
Barring mechanical changes, if you want to give that little push to make more tanks, then my advice based on 11 years of MMOs would be:
- Leveling/New Players: Highlight in-need roles at character create, grant bonus XP for playing them, enforce Guildhests so new ones learn properly.
- Established players: Reduce cost of tank equipment so it's taken up more as an alt. This game already has a huge problem where it has the WoW cap/lockout system conflicting with FFXIs job swapping, this would at least ease the pain in gearing an alt and encourage more of them to be tanks.
so when u bring up low lv roulette and seeQuote:
I understand fully I just want to see more randomness than just tank. The bonus I want is exp I don't care about the seals or gil. Why I don't queen as a tank because its not going to help me if I'm dps or a healer.
Bonus Reward (tank)
750g/209 seals
thats the only thing being a tank gets u
if u were to run as any other class u would miss these rewards but still get the huge 1x chunk of exp at the end