You sure wear your hat more skillfully than everyone else.Quote:
so... what you want to do is... take one of the ONLY things in this game that offers difficulty... and remove it...
You sure wear your hat more skillfully than everyone else.Quote:
so... what you want to do is... take one of the ONLY things in this game that offers difficulty... and remove it...
They definitely shouldn't remove accuracy from the content requirements. Every game has had a +hit% stat, this game should be no different; However, the developers need to get off their horse and actually put in a calculation that shows just how much accuracy is adding to the hit %, and what the approximate requirement for hit is in raid environments (and world bosses).
What i mean, is this...
Take other mmorpg's that run in a similar style to XIV. They have Normal mobs, and then enemies that they classify as Elite and then Raid Boss; These games also have a base percentage in which your attacks will miss them. Games like WoW have the raid bosses possessing a natural -8% hit calculation, so to actually hit that boss regularly you will need to make sure that your rating equals out to +8% hit, they also have stats like expertise to counter the parry/dodge chance of the boss but i don't think XIV has an equivalent stat to that.
This gives most players something to shoot for in the stat, they know that they can stop stacking accuracy gear at 8%, or if they are lacking in accuracy the player knows that they need to alter their gear and/or gems to get that 8%; Rather than just stacking +hit until they think they're good.
Though, the devs have responded to this, basically telling customers that they're not going to give information on just how much the stat is doing for you.. 'cause who needs to know if they're wasting materia slots or stacking too much of a stat and making anything above X rating worthless. I guess we'll have to depend on trial and error, rumours and woo-woo to know how much of our stat is actually being useful to us; 'Cause y'know, that's good design.
I don't want the accuracy requirement altered since IMO the more stats we're required to balance the better, especially for endgame/progression. Our gear choices are already lackluster, If accuracy gets nerfed XIV will sink even farther in to the 'wear whatever has the highest main stat' hole.
There is no need to change accuracy stat.
What needs to be changed is players insisting that capping accuracy for raids is a must.
You're gimping your own DPS just to make sure you hit 100%, when almost nothing actually requires that you are at 100% hit rate.
Maybe Allagan gear don't have highest accuracy for all slots because it's simply not required?
LOL! I was going to say the same thing! The gear stats have been massively simplified already, but hey . . . lets just make all the gear stats the same. Why not remove all gear stats. All i90 the same. All i95 the same. I don't want to have to try hard or think at all.
Accuracy is the most desired stat until its capped to remove variance so you don't wipe from something entirely avoidable like getting a miss streak on a conflag. It's same reason you were a bad player trying to do raids in WoW without being crit capped on defense. It's one of those stats that has no purpose other than to be there because it can.