Okay, so, is this wrong? For the selection of my ranged DPS partner: I have BLM, SMN and BRD. When I was typing this, I forgot the other two non-SMN classes existed momentarily. Tell me. Why should I choose anything else?
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Okay, so, is this wrong? For the selection of my ranged DPS partner: I have BLM, SMN and BRD. When I was typing this, I forgot the other two non-SMN classes existed momentarily. Tell me. Why should I choose anything else?
If U choose BLM u can spam 40% and 20% snare that make ur melee partymembers better uptime all of the time and that way overall damage + strong sleep effect that can support ur healer more than summoner? Bard is same type than summoner really good uptime all of the time but no need situations for casting.
Well, ideally if the burst wasn't beyond the strengths of everybody else it'd probably work out like this:
BLM for a CC comp, control targets and get the BLM free to set up burst.
SMN for big team pressure through dots, an interrupt-bot pet, and a bit of burst.
BRD joins the melee in training a target or putting out control on a caster (it's too bad their synergy with casters got taken away this patch, that was another decent strength).
The problem is those kinds of strengths aren't stronger than a summoner making someone disappear right away, especially now that one less class has a battle rez. The patch didn't address that.
I don't know why this is getting so much hate - I love this change. If you went up against a double range team and you had a double melee team due to luck of the draw, then your chances of winning just dropped significantly. Not to mention the old method shunned melee dps - back when I had a regular 3's going with Tank/Healer/DPS, we had significantly lower win rates when that DPS was a melee DPS. We had the 4th be a melee dps in more games than not, so you may be surprised.
This addresses that issue.
p.s. I queue'd solo this morning as a tank and had no queue issues. They were under a minute.