And if my client say I have billion of gil and one of those house, I should have them :p
This game is not very good latency wise but people's "solutions" will always make me crack a smile.
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Um, you apparently don't understand what you highlighted. In the example you gave, if your client said you had a billion gil but the server said "uh, no you don't", it should then revert your gil to the amount you actually have. So, for the purpose of this argument, if I pop Hallowed Ground and I die while it's applied, the affect was "never applied" server side so it should revert the CD to it's original state. However, as it stands currently, CDs are consumed and GG.
I've hit swiftcast many times followed by an ability, only to find that the first ability right after is sometimes totally bypassed as if it was never used. This has happened to me a few times during crucial moments in a fight.
So it misses the first ability right after it and switcast gets then used the moment you hit your SECOND ability.
Please fix this SE.
Thank you!
WHMs in particular seem to be racked with these issues:
1) Benediction. Enough said.
2) Swiftcast, as mentioned previously.
3) Divine Seal/Presence of Mind have a similar issue. As a white mage, you will often pop these when you need heals RIGHT NOW, and it's annoying as all hell when you activate them, start casting something, have the animation end, and then CLIP OFF the Cure you were starting to cast about half a second in. Because when I'm in a situation where I NEED that 30% extra healing, I REALLY want to lose a Cure cast, right? You literally have to time it just right so the animation ends before you start casting, and even then you might have to waste valuable time waiting since you can't risk the clip.
Now WAR can bitch about Holmgang.
I think timing is called "skill". Part of healing in XIV and what differentiates a good healer from a bad one is knowing when the tank is going to be taking a lot of damage. ALL the major boss fights are scripted. You should know when to be ready for Mountain Buster, etc.
Now if a DD takes a ton of damage it's their own fault but most bosses are pretty predictable.
You can flame it all you want, Square has designed the game so that an animation takes place before an ability goes off. Ooooh it's .5s instead of instant. Big deal. It's like D&D or pathfinder where you have spells that are considered "standard" "minor" and "free" actions. I would say in this game, there are no free actions only minor. If that is by design then so be it.
No cast time =/= no effect time.
People complaining about how this is designed is like going to buy a BMW and then complaining everyday to BMW customer service that there is no Honda engine in your BMW and demanding for them to fix it even though if you wanted a Honda you shouldn't have bought a BMW. (i.e. if you don't like the way the game is designed you don't have to play it)
I can't even explain how many times, mostly in pvp, I've hit benediction on myself or another person...watched the animation go off, saw the healing numbers pop up BUT NOPE they're dead because of the delay in filling the bar.