the ssd suremust be helping a lot to keep the game running more smoothly, faster loading times and higher data tranfer rates than normal hdds...
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the ssd suremust be helping a lot to keep the game running more smoothly, faster loading times and higher data tranfer rates than normal hdds...
A bunch of my FC members are having this issue too.... SE... why don't you fix your damn game? For serious :<
Same problem here. Happened this morning around 2:30am. Just finished killing the 3 groups of 8 for my relic, teleported back to Gridania and it froze when I pulled up my menu.
I had my PS3 freeze on me three times since 2.1 was implemented, as well. First time was on Tuesday, and the second and third times were Wednesday. I haven't had any issues the last couple days, but I'm wondering when it'll happen again.
Maybe it helps: http://www.youtube.com/watch?v=vh6VYvLNcCg
It is actually more then valid. If you play any other game on the ps3, you should have noticed the ps3 loads most if not everything up front, world maps etc are also kept quite simple in example to tales of series etc. In short, there is no constant loading stress.
Mmo's however add a constant loading stress over and over again. Fates, monsters, players etc all have to be loaded when they happen. This makes the ps3 work much and much harder then it requires for a singleplayer game. it does not even load as much in Multiplayer games like call of duty either as everything and every player character is loaded before the match starts.
The ps3 is just not build to support these type of games in the way Pc's handle it. It is why limitations like fates not loading, players not loading etc happen.
It's inexcusable to the devs. Honestly I don't think it should've been made for PS3 either, granted I'm overall glad it did otherwise I wouldn't have gotten to play it.
But a game should be 100% playable no matter what it's played on. If it's developed for it, it needs to work properly. Especially when they themselves said that the PS3 would have no difference in gameplay as the PC when hardware was concerned.
So overall it shouldn't have been done, but it's not as bad as people make it to be. It's definitely playable and tolerable. Just needs to be more than that to actually feel like you're getting your full experience.
If it has limitations affecting gameplay of any kind, it's inexcusable and just shouldn't be done.
They designed ARR for the PS3 but still is a last generation console, no matter how you look at it. That's why FFXIV is ported over to the PS4.
IDK why they haven't done so alredy but FFXI is more fit to work on PS3 than FFXIV:ARR.
Yes, it would be kind of inexcusable to developers considering they decided to develop for it. Regardless if you want it to run good on a lesser hardware system, while running together with the better hardware system, you need to find a way to do that. In this case, that would mean simplifying the game on the lesser hardware device. In example for our current game, everything is cut up into zones, which each are instanced. This eases the loading stress a bit. Though technically most players would prefer a open world, where they could transition from zone to zone without loading. Like in FF11, WoW etc and only have dungeons instanced. The ps3 can't handle that.
Shamefully it is a double edged sword and like many others it failed to a certain degree. It works but it is not quite right. Hopefully the ps4 version can bring it better.