Yeah, lockouts truly are the Nazis of the 21st century.
See? I can make stupid analogies too.
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but it's a lame excuse saying "because it's how its always been"
I'm pretty sure Hitler proposed the first MMO lockout, but died before he was able to fully implement it.
OP's logic:
Lockouts aren't a new thing so I don't understand why everyone is acting like Square Enix is a devil who totally invented lockouts to deprive them of grinding time. They've been around a while. They should be expected. Sure, the system could use some tweaks - I even said that, because FF14's class system is relatively unique - but when people run around like headless chickens because "SE is an EVIL COMPANY because they have FOUNDED THE LOCKOUT!" it gets a bit silly.
Also, it's kind of silly to compare something in a video game to actual, serious real life crimes/horrors.
I was comparing your application of logic, not literal scenarios. Nobody here has ever said SE started lockouts, however, plenty of people have said the lockouts are too stringent for their tastes. Just because something existed in the past does not justify it's application in current times. Does the fact that stoning a person to death as punishment for a crime make it any less barbaric or any more acceptable given today's morale standards and functional scenarios simply because it was commonly done in the past? No, it does not. Nor are the application of lockouts in FFXIV justified simply because other games in the past have utilized them (whether or not their applications were successful).
It's not even a dungeon lockout, that leaves you SoL if you get a bad group or bad drops.
You can get one item per week from crystal tower. You can keep doing the dungeon until one of the items you are after drops. There are 6 sets of gear, with 6 slots each to choose from, and the gear isn't the highest level stuff in the game.