As much as I can see the use in this, I've been leveling my DRG the past few weeks and I absolutely adore their animations. It'll be sad to see them fly by in the blink of an eye. :/
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I've seen my fair share of inexperienced players... but a lot can just be told a tip or two. Spread the knowledge!
If I notice an error, or something someone can improve, I'd tell them immediately. Most take it pretty well, too! And for those that do not, well...
They will find out sooner or later the hard way.
They never said they are going to directly buff DRG or MNK. They are going to change some animation timing, how some of the abilities work and change some cross class skill availability would should equate to a 10% increase. So in real world application this will increase the overall damage but will not actually be 10%. And as of right now in their testing MNK and DRG drop off in fights with a lot of movement so these changes were to help counter that. These are quality of life adjustment. The only thing I saw in proposed changes to damage is that monks will do more damage from behind.
Changes instead of drg and mnk pulling off 300-350 dps end game they will be doing 400s.
There are already so many bad drgs on my server I have only met one really good one. Just get a bunch of people to cry and bitch on forums about your class being too weak and youll get a boost and get another class un-fairly nerfed. Bad warriors are easier to spot than bad plds though.
This is highly debateable, just last week played drg for the first time since 1.0 and went omg this class is easy how does any1 fail hard at it. Honestly bard would make top 3 easiest to play, with paladin being #1 easiest, why because it is stupid simple, 1 real enmity combo and all you really do is hit cooldowns when you see xyz skill coming or you when bosses start to get a stack count above 4. Also making the top 3 easiest to play would be blm, not sure how any1 can mess up this "rushed" class but I have seen it.
Last letter said the TTT combo was getting buffed, and then there are other adjustments as well giving that 10% DPS buff as well.
http://forum.square-enix.com/ffxiv/t...812-02-2013%29
Right at the top too
Quote:
Originally Posted by Gildrein
On the topic of classes being OP, since no1 has yet to really notice because of a lack of thm with an allagan weapon atm, just saying a know a group that runs a thm all i90 in coil and melts spinner rooks with 2400-2700 fire 3s with for playing. If players really wanted to be OP that is the class they would want to truly play.
<---- wins titan on mnk in DF, now what??.
but 10% is nothing only good as a overtime increase. say you hit for 300 dmg thats only 30 more damage a hit. i can go nuts on blm doing way more damage and when you doing crits for over 1500 normal melee wont keep up.