Thats because the engine 1.0 actually ran on was complete and utter garbage though :p.
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1.0 could be seamless, but do you remember how was bland ? The areas are now smaller, but are much more achitecturally rich. I like better the latter then huge areas full of nothing
1.0 also had zones, but it was built around a system called seamless zoning so you just didn't notice you were changing zones. It was also because of this that every zone in a region looked the same and people complained it was bland. For those that played 1.0, you probably noticed areas where a character would disappear and reappear a few secs later or if you were auto following, it would disengage at certain areas, these were zone lines.
You know, people are always going on about how 1.0 > 2.0 because PS3 limitations. But you do realize that 1.0 was designed with PS3 in mind as well, right?
(1) I'd rather have smaller zones that aren't just the same couple yards copy-pasted for hundreds of miles.
(2) I'd rather we get completely new zones added, rather than a patch/expansion to make the existing zones bigger.
Black Shroud 1.0:
http://upload.wikimedia.org/wikipedi...igong_maze.jpg
Black Shroud 2.0:
http://2.bp.blogspot.com/-fqMFQS-G1V...600/forest.jpg
After the mess that was 1.0, I'm actually fine with the size. However, I do have a problem with the lack of things to do in zones. They feel small to me because all there is to do are FATEs, leves, and gathering. Nothing to explore since the world is pretty much flat, nothing to discover, nothing fun to do....nada.