A group beats the 1st boss out of the 4 bosses in CT.
PLD wins the lot and gets the armor.
PLD leaves the instance, since we won't be able to get anything else until next week...
Rest of the party: "......."
Printable View
A group beats the 1st boss out of the 4 bosses in CT.
PLD wins the lot and gets the armor.
PLD leaves the instance, since we won't be able to get anything else until next week...
Rest of the party: "......."
Content being difficult due to a gear gap is pretty cheap.
Come 2.2 bringing Coil with level 110 gear, then CT in 2.3 with 100 gear to close the gap again... can't we just have a normal progression?
I thought that Crystal Tower was suppose to be what helped bridge the gap for Casual players to do CoB. But that's out the door now. Even in a static your still not guaranteed to gear out an ALT class.
The lockout keeps us in the same boat that we've been in since launch it force people to either pick one class and max it out then gear another or make a new character so you can do the content over again.
In FFXI I had all my jobs maxed out (except one), I had 6 jobs ready to go at anytime for any content. I loved having the option to play a different class when ever I wanted or was needed. We can't do all that in this game on the same character.
I think a lot of people had the idea that we would be able to gear up in ilvl80 gear on other classes so they could run CoB on different jobs once their main got maxed out gear. Cause that was my plan.
...and Between 450 Myth/week, i90 accessories from extreme primals, and a guaranteed i80 each week from CT you will. Maybe not instantly, but you'll be able to gear up for Coil on alts MUCH faster post-patch.
For Example:
Week 1 - CT: i80 Head, Primal: i90 Ring
Week 2 - CT: i80 Gloves, Primal: i90 Wrist, Myth: i90 Body
Week 3 - CT: i80 Feet, Primal: i90 Ear
Week 4 - CT: i80 Pants, Primal: i90 Neck, Myth: i90 Belt +Ring
Combine with i90 weapon you got the first week from the extreme primal quest chain and boom...
Avg ilvl 86.66 in 4 weeks. That's pretty freaking fast compared to right now.
It's also problematic to assume everyone plays the same way weekly.
Averaging someone's play time over a month, let's say it's 40 hours. 10 hours a week doesn't sound too bad. Let's consider 2 weeks out of the month you can't play, but can drop 20 hours a week for the 2 remaining weeks. A lockout doesn't care if you couldn't play those two weeks even if you could put the equivalent effort in later. You're arbitrarily held back.
The people who would grind out everything in a couple days are a severe minority. While I strive for personal excellence, I do not play that way and would likely run 2-3 CTs a week, tops. Crusading against that minority is a fool's errand. Conversely, basically telling me I can't play doesn't make me want to, let alone pay for that restriction. There is also no benefit to the casual players. Once you're 5 weeks behind, you're forever 5 weeks behind without changes to the system. This is a problem not exclusive to XIV, but any MMO that utilizes time gating.
The only reason for lockout's are to keep you playing longer. They get paid by the month so yeah your getting locked out.
Theres lockouts in pretty much every decent mmo ever yet this is the only community crying rivers about this. Seriously reading some of you ppl's posts makes me think you just now discovered this "mmo" thing.
what they need to do is have more ways to get tomestones like special leves. leves with something like popped NM's they have so many things they can do.
that video showing the new rewards for the duty finder if you play a job thats posted it gives gil, it should give more tomestones NO BODY is running dungeons for gil maybe if it was like 10k gil a run.