Lag.
/10char
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Well the item descriptions lacking on armor and weapons has really always kind of felt lacking. Now i understand since the stat window is big enough as is but it is an easy way to sprinkle some lore here and there and i miss it.
For the darklight stuff, I assumed the etymology behind it was more related to the 2 words of which it consists: "dark" and "light." In that, this armor should only be worn where it is dark or there is little to no light because of how fugly it is (well healer and tank wise).
Lore and game mechanics rarely work together and so we should consider them almost 100% separate. Otherwise, why would the story mode primals even worry the nations at all? They could send a single guard (which are mid 30s I think?) to slay Ifrit. Basically, in the lore of Eorzea there are no such things as levels (because there are none in real life either), they're purely a construct of the game, not the world the game takes place in.
Technically it already has. All of the equipment in the last chest of The Wanderer's Palace is identical in appearance and stat types (though the numbers themselves are better) to the Darklight Raider personal equipment from Version 1.0. How it got there is anybody's guess... Let us say that, much like those suspicious of Rowena might contend, when the equipment of Sibold et al. was reclaimed by adventurers in 1572 (6AE), there was a surge in popularity of equipment styled after it. Many adventurers purchased replicas of this "Darklight Equipment" and some of them, sadly, met their match at the hands of the Tonberry King not long after the Wanderer's Palace was revealed. Some time later, we raid the dungeon, dethrone the King, and pick up a few leftovers on the way out... You know how adventurers are, these days. {Raises his hands up like a pair of scales} Respect for the dead... free sh[kupo!]t.... respect for the dead... free sh[kupo!]t... YOINK
The quest was always about leaving flowers, even the text was just about the same. It's just that back then, the story could be connected to the gear dropping in the dungeon to which he sent us to to lay the flowers. In ARR it's a mystery how the gear got from dead bodies in Cutters' Cry to a sales tent in Mor Dhona unless you'd done the same quest in Version 1.0 and made the connection yourself. Sometimes SE makes you work for the lore - sometimes digging for it is as enjoyable as playing.
This. Either he was weakened by the circumstances of the Calamity, injured in the events, or he's finally just getting old and all those fights are catching up with him.
It takes time for things to become rarities - they get lost, broken, melted down. Coliseum pieces are all still relatively new and trendy. and I'm sure people trying to sport the look of Ul'dah's champions, despite lacking their skill, are dying all over Eorzea. Their loss can be your gain regardless of where this particular group of... fadiators... perished.
If that guard had a lot of eclectic training, knowledge of summoned deities, and the blessing of Hydaelyn which negates the effects of tempering, but yes, point taken.
As for the maidservant / manservant stuff... hints of the vanity system to customize the look of your retainers? Original set they come with once you unlock it - which can be removed from them and used by you if you so choose? No idea!
Errr... well Aetherial Equipment are explained in-game (in front of Sastasha) that is lore acceptable (tbh its creepy actually).
But their (visual?) designs were not made with lore in mind?
Since Aetherial gear is just Aether (dead Eorzean soul) powered gear...
So doesn't this make a huge bulk of gear not made with lore in mind?