Originally Posted by
rexie
Solution(s):
1- A better system is to have "token" to drop that I can exchange for gear; since a raiding group is entitled 2 drops per turn, ALLOW US to choose those drops ^_^
(downside: no need/greed, there might be bickering in between raids since anyone & everyone can always technically need, but then again this isn't much of a downside DKP is well-established)
2- A smart loot table that produces random yet something that is relevant per group.
(downside: what if you have 2 x WHM or 2 x BRD where they got 1 piece, so that means this piece will not drop again which the 2nd player needs)
3- Tokens that players get by default (no lotting) and special taken that is worth more points that is lotted. (the sum of all points is again, 6 items per 3 turns)
(while internal fighting is possible it is much less now, because at least I know I'll be getting tokens that will allow me say in 2 weeks get an allagan piece! just an example)