Getting 24 in one place at the same time is usually challenging enough.
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Getting 24 in one place at the same time is usually challenging enough.
Imo, there will never be a true 24 man raid because a full group is 8 people. What I mean by that is at no point in this games life will you ever have 24 people in one party group. Unless the implement some sort of alliance feature like FFXI had where you can take three groups of 8 and make an alliance with them and see them all in your UI.
Also the UI's scaling and layout would make it appear that 24 people in a group on your screen would be bad, it would use up a TON of space.
The UI is nice, but the scaling on it, and the ability to customize that scaling is crap imo.
would be sweet but square is being too casual friendly with content
i'm sure the endgame community can handle organizing 24man raids they've been doing it for the last 10+ years
You do realize that each person you add to a group makes it that much riskier and difficult to accomplish, right? So it's difficult enough to try and corral 24 players and make sure they're all doing their jobs. To make the content "hardcore" on top of it would be like asking to stick your hand in a blender.
I'm quite happy with having our challenging content being 8 man parties. It's a good number to have to deal with complex mechanics. Complex mechanics and 24 people simply do not mix. Period.
Whats funny is there is actually a thread like 3-4 threads down titled "need for non hardcore content"..........lol
It's not about difficulty. 20+ person content difficulty lies in getting that many people together and coordinated. There's nothing intrinsically harder about the content itself.
Companies learned years ago that most people don't want to schedule their playtime like they do work and doctor's appointments, and thankfully moved mostly away from this sort of stuff as a result.