Originally Posted by
Kitru
Of course, the devs have already stated that they could just have the class change from MAR to DRK remove all of the high enmity tags and completely avoid the need for an enmity reduction stance completely. The 40% increase to damage I'm not entirely sure about, especially if you're adding more efficient attacks as part of the job. While it's true that a MAR in DPS gear won't match a real DPS, I'm not entirely sure what the exact comparative discrepancy is; based upon my gut, 40% seems kind of high though. It would probably also serve the class well to tie the damage increase to some other mechanic, like scoring a critical hit applying a stacking DoT that makes up the difference or dealing damage to a target suffering from your Fracture is outright increased, rather than just making it an outright passive increase of that size.