I am soooo trying this as soon as possible
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I have to look up the spell to see what you guys are talking bout. I don't even remember I had this spell. lol
I use it sometimes if I take hate during AK or something, which is rare. I look to see if a teammate is open and then I pass the mob to them, it's fun.
Also, don't forget PVP in 2.1! If prior experience tells us anything, it is that an instant cast CC off the GCD will probably be pretty good in that context.
If you don't want it on your bars, you can always combine it with Sleep as I did :
/macroicon "Fluid Aura"
/ac "Fluid Aura" <t>
/ac "Repose" <t>
/wait 1
/ac "Repose" <t>
Because Repose has a long range and Fluid Aura is point-blank only, this macro does the following : if a target is close to you, you'll punt it away with Aura and then instantly sleep it at long range (a great combo for adds anyway). If the target is far from you, it behaves exactly like casting Sleep (and it ignores the wait/sleep command after as that happens during the cast).
I find Fluid Aura almost essential to use when you're on Sleep Duty because punting a sleeping mob away from the melee group ensures it wont get woken up by casual tank/melee AOE.
Magitek Colossi can be affected by the 15-yalm knockback and bind. Sometimes I will run up and use it to knock the Colossi around to keep them from AoEing the cannons in CM.
I tend to only use Fluid Aura in Cleric's Stance against enemies immune to knockback. The Fluid Aura + Repose technique is good as long as party members adjust to what is front of them.
The spell combination may look like Aero II - Aero - Fluid Aura, so three attacks in a 4.5 second window.
The Giant Bavarois boss in WP can be pushed around with it. You can use it to keep her away during her chase phase (or to push her onto some hapless soul if you so desire).
It's the first 'class skill' you get, at level 15. With only Stone I, when I got this skill it changed the outcomes of the boss battles for the storyline for me.
It's the one that just shoots a bubble of water at the enemy with 150 potency, 30 second cooldown.
Now... barely use it lol.
I never use Fluid Aura (in dungeons). I also never sleep mobs (in dungeons). However, I almost always run with folks from my FC who are cool with this. Apparently lots of tanks who DF expect you to use Fluid Aura and sleep mobs or something, I wouldn't know.