I knew the WoW crowd wouldn't like any of my proposals.
I knew the WoW crowd wouldn't like any of my proposals.
To be honest I never saw race discrimination in FFXI (on Bismark, at least), and I had the pleasure to meet very talented players that played the "wrong" race for jobs, like Galka Summoner or Tarutaru Monk.
We can't exactly cover the sun with a finger, meaning that trying to implement measures to make everyone "equal" doesn't eliminates the issue at all. So what are we attacking here, the cause or the symptom? Much like discrimination in real life, people will find the stupidest reasons to exclude someone from a group, and hoping we can prevent that through an apparent equality does not help with that. It's a social problem and it should be treated as such, hence class and race specialization isn't something inherently evil. If anything, it enhances the sense of identity each person has while playing their character.
monsters having elemental resistances instead of just magic and physical would be a problem, This is not like ffxi or even the single player games.
If your playing a thaumaturge like 75%+ of your damage is fire and there is pretty much no way around that. Everything that is immune to fire would have to take like double damage from ice just to keep them somewhat usable
And it would be the same for white mage, if you wanted to solo anywhere with a stone immunity your just not going to kill anything
and elemental resistances actually do work, it's just why bother at this point? The game is far more about not getting hit in the first place than being able to take it.
In pvp on the other hand doing fire materia might actually be the way to go since it would reduce a lot of the burst from probably the biggest burst damage class
The deities and races were just a result of them pulling away from ffxi, In that game race mattered far too much in a lot of cases. galka white mage being the famous one having both tiny heals and a tiny mp pool meant that even if the person playing it was enjoying it he was a drag on anyone around him
Galka had MND on par with Humes and the Elder Armor Set (Galka Lv.27-33 RSE) completely negated their lower natural MP score. But base stats mean nothing when, just like it is in XIV, proper gear choices can completely negate any stat differences that might exist.
As for the topic of enemy magic resistances: SE already said that can never happen as stated earlier. CNJ and THM/BLM would probably need to be completely redone if monsters were suddenly resistant or immune to certain elements.