Originally Posted by
HyoMinPark
Deathgaze Hollow has a hard enrage.
Enrages are basically large DPS checks that, if you fail them (i.e., have too low rDPS to beat a fight’s enrage timer), the boss either overwhelms you to a point where you can no longer heal through repeated raid-wide damage a la Brute Justice (soft enrage), or completely deletes you with a slow casted one-shot you cannot survive (hard enrage — this one is the one we have now in most current fights). It’s basically the game telling you: “You screwed up too many times (e.g., too many deaths)” or “Your damage sucks”, and to try again.
Dark Crusader is a healer check; nothing about it is an enrage, hard or soft. Nothing about it is even hard—you just have to have healers that are actually not asleep at the wheel, and one good healer can solo-heal the entire thing. When you get 15-minute TGCs with 3 Cleansing Strikes/2 Ice phases, and Ultimas where you actually see the Flare mechanic during Phase 1, I’d rather them have put in the hard enrage. Maybe then players would learn you can’t always just throw your bodies at a boss repeatedly and win.
And let’s not forget the infamous 20-minute Construct 7 fights from Ridorana with 100+ Raises. I’m sorry, but that is not okay lol.
At the very least, I think current 24-man raids and 8-man normal modes should have some sort of enrage. Nothing stricter than the Savage fight, but at least something so it’s not just a war of attrition each time.