Neither will the music, but...it's quite nice to have there :)
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What if it doesn't fit the needs of all the special little snowflakes on this forum?! It'll need to be changed POSTHASTE!
I demand all songs have guitar solos. If this doesn't happen, I'll be so disappointed, to where I'llcomplaingive constructive criticism on these forums all day!
Awesome providing nothing post :D - grassy harmony sounds nice ^_^
(Normally I'd snip quotes longer then a few lines but, here I didnt :cool: )
Exactly, we could be playing with WoW graphics - very few want that though. We could be playing on low settings by force, very few want that though. While not the definition of the gameplay the graphics do make up an important segment of the game. So subjective or not the quality can be discussed and at the time being (because ARR beta could have had included some grass options and we just dont know about it) ARR grass isnt as good as quality as the rest of the environment there is an inconsistency between models and the plant models (most of the game is very smooth and crisp, except plant models) - not everyone's computer can make that consistent but I promise with ARR's enhanced efficient engine over 1.0's many more peoples computer can be doing that now.
This isnt a whole new song this is just allowing the players to increase the bitrate of a song they like (128kbs isnt going to cut it for everyone).
Which if for some reason the music was released at a low bitrate I'd be making a thread about that too - Soken deserves more :P.
*sigh* another person that believes this game is limited by the PS3. However it is NOT.
The game was developed for the PC first for a reason. So that they could make a PS3 version and 2 separate clients that will work and display the environment differently according to the hardware that they will be playing on.
PS3 version will not have adjustable visual settings but the LoD will be scaled back so that you will probably have the environment pop onto the screen unless they do the object fading. Where instead of objects in the environment popping up into view they fade in and out as they go outside your range of LoD. It will also show less players on the screen at once. Probably closer to what you saw in XI when you couldn't see your friend for awhile until you stood in one place long enough in Jueno.
PC will have adjustable visual details, and be able to see the max range you can view the environment.
The whole reason SE developed for the PC instead PS3 first is to avoid the issues that XI had. XI was developed for PS2 first and had to undo a lot of programming to get it to work on PC. PS2 XI build was integral to making the PC version and had to be converted every time changes to PC client were to be made. Because of this separate versions could not be created for PC and PS2. Everything had to be the same otherwise they would run into issues with not being able to get the game to run on the PS2!
This is no longer the case. The nice thing about the PS3 is it is capable of rendering what we see on the PC version of the game. It just can't show as much of it without running out of memory. So there is probably lot's of texture compression going on. They of course will try to share as many art assets as they can between PC and PS3 because it's just easier to manage and program for. However, it's not necessary. There can be 2 different versions of the game PC and PS3. With different lower poly models, reduced texture resolutions and limited field of view for the PS3 while the PC has all the high fidelity stuff.
So, PS3 limiting the PC version is not an issue!
ya, mostly it's just nr of people shown on screen. PS3 has games that look fine, it's just that in MMO setting, there'd be way to much objects on screen at any one time. so i don't think PS3 version gonna look crap or anything, you just not gonna see more than 10 people or something on screen...which might be problematic in large scale pvp, and maybe raids too...
Playstation Home is able to display many many individual PCs at once. Each with unique "outfits" and such. When it hasn't downloaded the textures necessary to display specific PCs it draws a silhouette instead.
Large scale PVP will likely take place in specific areas that consist few or no NPCs, and will likely be more than capable of displaying many players at once without penalty. Raids are instanced and I can't see how you'd have problems here.
OMG OMG OMG! I found some very nice real time rendered grass.
UNIGINE unveiled their newest valley benchmark on the 14th. You can download it and watch some amazing grass. Also I tried the 3D features so it was even more amazing. I almost got stung by a bee!!!
http://unigine.com/products/valley/
https://lh4.googleusercontent.com/-6...1502/00000.png