So basically just return to ShB WHM but keep lily’s DPS neutral so you actually press them, with misery becoming xenoglossy
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ShB WHM glare had a 2.5 second CD so its entire GCD was casting glare, AST had a 1.5 second CD all the healers have now and SCH always had ruin 2, so on WHM the only time you could generate free movement or weave slots was to use a lily (they functioned the same in ShB as they do now but misery was a DPS loss rather than neutral and lily’s were once per 30 seconds rather than 20)
So WHM was incredibly immobile and you had to plan when you would use lily’s to move and generate weave space and if you could afford to use lily’s to avoid clipping assize because it was always optimal to press assize on CD
Yeah, altho having more variation in your DPS buttons would also be cool too. Glare Glare Glare Glare still wouldn't be too entertaining, lol. Probably wouldn't happen, but I think a CD with a long cast time + healing would be cool (like assize but a spell instead), as well as another DPS spell with no cast time. Each would probably need 2 charges so you can choose when to use them a little, but still need to use both for maximum DPS. They'd both feed into the healing kit too of course, with one actually providing heals and one giving more weaving room, so I feel like it could work.
I made a google sheets with my idea https://docs.google.com/spreadsheets...it?usp=sharing
I'm sure there's lots of problems with it but this is something along the lines of what I was thinking
If I did the math right, you should have 10 insta-casts every minute which are your only weaving opportunities (2 dia, 3 lilies, misery, 2 faith, 2 thin air, swiftcast), which I guess could be a bit much, but you may want to save some for your burst window now. Obv this can be tweaked though, I didn't spend too much time on this...
This reminds me of a comment I had in another thread:
Do away with the "pure" vs. "barrier" split and instead build jobs around the following:
WHM: On the healing front, push button, wait for cast, thing happens. Jack of all trades, master of none. On the damage front, as the counterpoint BLM, deals damage directly. In okay amounts in an okay player's hands; terrifying amounts in a skilled player's hands with a skilled party.
SCH: On the healing front, some planning and assembly required. Capable of being the best at any specific task (restore HP, put up a shield, etc.), but the need to plan ahead and "assemble" skills together means you can't just button mash your way to being the best all the time. On the damage front, skilled play enables the rest of the party to take greater risks for greater damage.
Yeah, I agree with that. Although, White Mage could probably be the burst heal master, but I want their big burst heals to have opportunity cost (could be movement like I proposed, but doesn't have to be).
SCH and AST can probably cater to the higher APM players, while WHM is lower APM and SGE is in the middle. I think more of a spectrum that's not just AST >>>> everyone else would be a welcome change. If it's not clear, I really prefer slow jobs but i'd rather have more variety in this, cuz as long as we have *one* really good slow job I'll be happy, everyone else should have jobs they like too.
Why do people keep associating "burst heal" with WHM?
- SGE: Zoe + Pneuma is a 900 potency AoE heal
- SCH: Recitation + Excogitation is effectively a ≥1120 potency single-target heal
- SCH: Recitation + Emergency Tactics + Succor is effectively a ≥728 potency AoE heal
- etc. etc. etc.
Delivering large dollops of HP isn't (current) WHM's thing. It's being able to a respectable dollop of HP on-demand, or a large dollop over-time. (Which is kinda shared with AST, come to think of it…)
WHM is the burst healer because of cure 3 and because it has so many healing up buffs for its rapture
Asylum+temperance+plenary rapture = 792 potency heal you can press three times in a row
Asylum+temperance+plenary cure 3= 1054 potency heal you can press constantly
The shield healers have some decent burst heals but it wastes alot of their important resources to use, even taking out temperance and asylum from above you are still doing 600 and 800 potency respectively and plenary is completely free