my guess on the changes: the fall-death changes is to bring them in line with more modern content, the sohr kai changes are because the duty assist AI couldn't handle disappearing boss platforms, and stone vigil changes are because it's difficult to both tank the mob *and* activate the cannons for dragon, since one interrupts the other (and for a non-tank, you cant position the tank so as to not have permanent tornados blocking the cannons and making dragon un-cannon-able as well, because they dont have ally-placement commands--or commands at all since even the grand company dudes are very rudimentary on their command options and that whole content stream has apparently withered entirely--where was i going with this? right, just give them SCH/SMN's old place/heel/etc commands)
i do agree that the loss of "tutorial" fights leads to less-'literate' players overall, which leads to avoidable hardship on their end due to not knowing basic gameplay mechanics, which leads to mass complaints about apparent difficulty, which leads to further "streamlining" of gameplay mechanics...
personally, i'm neutral to the fall changes--sure i miss out on some memes, but it doesnt really affect gameplay all that much other than not punishing first-timers on titan with a permanent time-out on the fight, though i think that extremes should keep the original penalty, since it's extreme content and good execution and mechanical knowledge is kind of the whole point there.
sohr kai really hurts me, since the disappearing platforms was sort of the one gimmick of the fight (alongside the still inscrutable... whatever was going on with the light elementals)
