Originally Posted by
Shurrikhan
If, for instance, there is only a small part of Group B whose experience would be worsened by the Group A's ability not to have their experience worsened by Group B, that is a net positive, since previously immersion and freedom of expression would have been mutually exclusive in this regard. Now, they'd be only mutually exclusive to the degree that people care that their glamour has a portion of players who, not wishing to see it if/when it would break their immersion, will not see it. That reduced conflict (from a zero-sum situation to far from it) is precisely the point of having options.
You're dismissing the benefits all while implying that the player costs would be far greater than is probable. Why?