Here's a crazy thought but have you ever thought of, you know, asking about mechanics from your party? It's something that a massive MULTIPLAYER game is meant to encourage.
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Suggestions like this don't change the fact that it's a garbage mechanic. You could've also suggested I youtube the fight before even attempting AV. That would work, but it's not something a well designed mechanic would ever require.
I'll never quite understand why MMO's get a pass on crap that would get many games laughed out of their respective genres. Seriously, just let SE fix embarrassing stuff like this.
I don't think you are reading what I have been writing. That is true now, but during 2.X FATEs were presented as a major form of content as players explored the open world and not everyone went for Second Lieutenant ASAP. The knowledge transfer between The Eyes Have It and AV was functional during 2.X but it doesn't function now. Coincounter was not bad design, but changes as the game has gone through 3 expansions have broken things.
I'm not surprised that they are changing things with the update.
None of those games in said genre had untelegraphed 1 hit kills. What made those games so good is how they were punishing but fair; every attack was telegraphed and avoidable on reaction, but the frame data and precise hit boxes required good reflexes. The community helps each other online because it's challenging, not because it's BS they couldn't possibly know how to avoid without getting help first.
Playing on the Japanese servers, my impression is that Japanese players don't like to ask and/or don't like to point out others' mistakes. Mostly people stay silent during dungeons and, as far as I can tell, are left to work it out for themselves rather than discussing it.
People focusing on such a really small, inconsequential thing and debating it for pages and pages and pages...
I mean seriously people, you're better than this.