Alrighty then.
Since we're suggesting ideas and stuff, I may as well post a list of stuff I'd want "adjusted" (on the Egi-side of things):
1. Implement a Summoning Log command/window (similar to the Blue Magic Log, but for ACN/SMN pet "glamours").
2. Rename Egi Assault (I) and Egi Assault II to Assault (I) and Assault II respectively.
- Allow Assault (I) to be unlocked at Lv.15.
- Allow Assault II to be unlocked at Lv.30 (through Job Quest).
3. Remove Summon III.
4. Change/rename Summon (I) and Summon II to Summon Caster and Summon Melee respectively (both summon the same pet, which can be changed through the Log).
Summon Caster.
- Assault (I): Ground-based DoT.
- Assault II: AoE attack.
Summon Melee
- Assault (I): Barrier on self/party member (absorbs up to 30% HP MAX).
- Assault II: Single target attack (rushes to target).
5. If the Further Ruin trait is kept, then make it proc' by using Assault II.
6. Adjust Enkindle so it deals the same attack potency for both Summon types (no DoTs or ground DoTs).
From there, it'd be just a matter of implementing the relevant "skins", as well as their respective attacks/visual effects (Enkindle's included).
