Updated thanks:
http://i86.photobucket.com/albums/k8...psqwvaclry.jpg
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Updated thanks:
http://i86.photobucket.com/albums/k8...psqwvaclry.jpg
So what would without WAR and NIN be?
Admittedly I haven't had a chance to play around with SAM rotations more, but whats the rationale for using haga with only 1 sen? That seems like a waste of its utility, no?
so far I believe the info is suggesting early yukikaze opener is almost never worth it even without tanks who can apply slashing, since the difference in AP for the tanks/sam is so high and in those situations the tanks will be using a lot of early non-aspected damage in their rotation such as holy strike and salted earth (c/o dervy)
Just got interested in SAM, so I've been trying to learn their abilities names, costs, etc.
Is there really nothing to spend Kenki on until Lv52 when you unlock Kaiten? I mean, it's only 2 levels, but that pretty much means your Kenki is useless in any of the ARR dungeons/trials. that cap at/below 50.
Does that not feel kind of odd? Maybe I'm just not looking at it the right way, or I'm missing information. It just feels odd to have half of the core mechanics gated behind being such a high level.
40 skill opener? That's almost 2 minutes! At one point that "opener" is just a regular rotation.
perhaps, but when a lot of your "rotation" revolves around properly using hagakure on 40 second cd and a 1 minute dot being aligned properly, there is a best practice.
I usually define openers as being your initial wind up, and the burst that follows. That would place the end of the opener at the first Midare Setsugekka, about 35 - 40 seconds into the fight depending on your skillspeed. At this point you've got all 3 buffs up (Yukikaze, Jinpu and Shifu), used your potion, put up Higanbana, used Meikyo Shisui, Guren and Hagakure and you finish off with several Shintens and a Kaiten buffed Midare Setsugekka.