Originally Posted by
Alexander_Dragonfang
Dev1: Hey, i have this cool idea, lets make a quest line that makes your weapon grow, lets you customize its stats and is somewhat powerfull enough but no replacement for the very high end weapons, lets add a few very cool NPCs and lets make ultimately, the weapon itself a new character, giving players the chance to experience a good story, nice characters, have sense of progression and also some level of customization all at once!
Dev2: Thats an amazing idea! now lets implement that, but first lets put a massive timesink on it to make it the biggest chore in the whole game so make sure that 90% of the players don`t even bother and the remaining 10% is so pissed at the end of the process that any of those good ideas like the story, characters and customization are irrelevant.
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How relic quest was designed.