Originally Posted by
Travesty
Sorry, but no. That is simply wrong. If that were the case, nearly every game would be an RPG. There are almost no games, except arcade fighters, where there is zero progression of the role you're taking. Even scrolling shooters have progression.
There seems to be this misconception that leveling has to be the systematic grinding of enemies for incessant hours upon end. That is not the case at all. In FFXIV, currently, it might be the case, but that is because the game is poorly designed right now, not because that's the way it has to be. What players need to be encouraging SE to do instead of limiting the role that leveling plays in what is supposed to be an RPG, is to develop content that changes leveling from the grinding of mobs to an experience players want to have. They can do that through side quests, more frequent dungeons, more story missions, or even a revamp of battle and enemies that makes killing them less repetitive. All of these are better solutions than creating a system in an RPG where leveling largely falls by the wayside.