Exactly! I don't get why some of them still insists in having content which are boring and stupid(i.e.camping) just so that they can shut off access of certain thing to casual players.
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oh yes, cop was a great example(pre nerf) of casual/hardcore BALANCED content.
it was all about skill, who cares what level you were or what gear you had.
and the rising level cap in each zone til the end made it so you could start it early, and be on the same playing field(minus merit bonus's) of someone well above your level since they got brung down to the cap
it was never about how much time you spent in it(well in some cases maybe to learn the fights it did, but everyone had to deal with that)
but it was about your willingness to actualy do it, and be able to learn and beat the fights.
Before the cop nerf, you only saw skilled players in sky.
Speaking of CoP, I knew a guy that did the Omega/Ultima fight in PUG groups like 60+ times before finally beating it. We finally got it for him as an LS. We did runs for like 26 hours straight to get everyone through.
Sorry for the derailment I got all nostalgic.
"Before the cop nerf, you only saw skilled players in sea."
Fixed it for you.
Agree, CoP was really great, so much memories of those intense missions :)
Wasn't CoP gimped because casuals complained about difficulty?
CoP was great for content but lord forbid if you didn't have a static. It was horrible. Lucky I got through the promy's fine but I think when I quit I had just beaten tenzen with my LS
The only problem with CoP was that it was so tough once people got through it, they never wanted to go near it again. This left lots of players who never got a chance to until they changed it.
It was a fantastic challenge