Don't wait for the Titanmen you want , become the Titanmen you need. >w>
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Essences, specifically anything that increases your damage output are mandatory mainly because of just how much health the bosses have in addition to players being locked to item level 430. To drive that home, the final boss in DR has 103,065,720 hit points. Nearly as much as the Red Girl from the final Nier Raid who has roughly 7 million more hit points than the Queen, but doesn't hamper the player by keeping their ilvl low. Without people using essences to make up for that gap in damage, fights drag on for far longer than they should, and that's not even getting into the people that leave the group once they see just how slow bosses are dying, or the ones that kill themselves and refuse any resurrections thrown their way. Sprinkle in some new players that genuinely have no idea what's happening and you have a recipe for one painfully slow run while the few players that do know what's going on and came prepared are contemplating leaving the group as well.
Also, if you need some basic essences, you can always just go inside Bozja and farm some rank 1 enemies near the entrances to the 1st and 2nd zones. There's always a few people willing to party up for essence farming, so you can have well over 100 essences in 30-60 minutes of farming. Turn on some relaxing tunes, turn off your brain and just watch as the essences pour in.
You want to bet? You'll never see hard 4-man content outside of deep dungeons. They won't invest ressources into it with things being as tight as they are already. You'll get your normal dungeons, your normal and alliance raids, your savage tier and your exploratory missions (which already took away from the number of dungeons in shb)/deep dungeons and that's it.
I have run DR normal with Heal role a few times, and it is honestly the best dungeon/raid currently in game, at least for Heal.
Roomwide AOE either hit hard or come very frequent that keep me busy.
From my experience most of the player will use some Essence in DR normal, the biggest issue of dragging the run/fight longer are players death.
However, the mechanics might not be hard to figure out after enought experience in DR, but it is unforgiving, 2 strikes and players got a Doom.
It is the only content I spend so much time casting rez, and sometime I dont even have a heal in my team and I have to carry lost cure and HP potion instead
Well.... if that's not a disappointing news... *sigh*
The fact that this advice isn't available in the game itself or even as a pre-req for running DR is a failure on SE's part. If this is really a prerequisite for successfully running that content, they should have a quest where you provide the proof that you have those essences.
Be that as it may, the irony is that the people complaining the most about wanting harder content are the same ones who complain about players making the content harder by not using essences, on the grounds that neglecting to use essences is making the content harder for them. It's seriously a case of "I'm making the game too easy for myself, so you need to make the game harder for everyone so that I can continue to experience a challenge." The game already has difficult content. As many players have stated, if you want to make RD hard, just run it in savage mode without essences. But they won't do that because they really want the game to be easy for them. They just want it to be hard for everyone else who isn't in the know like they are.
Poor guy (Asmongold), it's a fate for pretty much anyone of a certain level of popularity (we've seen similar turning / corrupting of things on other content creators here, well in general of life not just here), but it's a nice accomplishment that is being marred for whatever laughs available to mine..
Congratulations to Asmongold, and any other creator invited, it's got to be a neat thing to be part of and all those invited should be happy for that. Also unfortunate to hear about what's going on at home for him, best wishes..
As for the latter part of the OP I have and will always be for a voracious apatite in going out, learning what others are doing well (and not), and then doing better. FFXIV shouldn't mimic WoW, as a shadow would, but there is much that has undoubtedly been learned, much yet to learn (both what's cool and what's not), and not just WoW I'll always encourage FFXIV to go out find out what's cool, what's cool specifically for 'their' game, and then do it better. That includes not only other MMORPGs but just games in general. Why pay for costly research when other people are out there doing it for what is basically "for free". FREE RESEARCH! lol. Honestly that's a great value, why pass that up? Of course still important to have your own visions too, just why rebuild, without any knowledge of, the wheel when making your neat car?