@Fluffernuff
Well, I’m not going to go back and forth with you over whether RNG = difficult or not, we clearly disagree. So let’s agree to disagree. Conversations about RNG never go anywhere or reach a conclusion/solution. Like, ever.
As for Yoshida’s choice of implementing procs/RNG in endgame crafting...yeah, I would prefer it be skill based, but the way the crafting system is set up, it seems like that isn’t possible, at least, technically. So, they’re left with two choices. Either make endgame RNG or make it mindlessly easy to where even a 12 year old that plays Fortnite can HQ something. Obviously the former is going to be preferred when given a choice. Endgame in my opinion is taking a wonderful turn. Things will be just like ARR and HW again endgame-wise.
Sorry, but I just don’t believe that endgame content should be easy. Raiding endgame shouldn’t be easy, so crafting shouldn’t either. 5.1 is going to be awesome. :)
