If I can just report people who are “annoying” to me, and get them banned, that is very corrupt. It’s honestly very sad how people can’t handle someone’s opinion to the point where they resort to reporting. This isn’t 1st grade.
You still have "the problem" of having to buy any material from other professions just to level up, outside CUL and probably ALC, and perhaps the gear. IMO, that's the biggest burden GIL wise. Personally, I think the next step will make all professions totally independent of each other.
In Stars Wars Galaxy the market was centralized via bazaar kiosk, however, the max amount of credits you could ask for an item was capped and you needed to go to the kiosk the vendor put the stuff.Quote:
3. I don't have anything to say here. Server wide markets are for the player and I am a player. If you don't have a server wide market, you have an unofficial hub that people visit the most, and you effectively have a server wide market anyways. The Ole Undercity / Ironforge if you will.
If you wanted to sell more expensive stuff you needed to set up your own shop. For that investment on merchant skill point was necessary. In order to show items at the global marketplace, you will need to invest more points, however, the limitation of having to go to your vendor to buy the stuff still applies. Before the expansion of "Jump to the lightspeed" travelling around to certain areas will potentially require 30m (or even more if you were really unlucky).
This alone added a layer "of complexity" to be more competitive than other vendors by virtue of having a better-located shop, people will be more than willing to pay more to save time. Another aspect that could give you an edge over others is your shop also becoming famous enough, that way you could drop some merchant skill points for more useful stuff.
Still, as I said before FFXIV is a theme park MMO and you can't build a sandbox crafting system around it. IMO is ok enough the way it is right now, perhaps more can be done to make it less niche.
Note: Probably some SwG details are not totally accurate.
Mostly accurate. On my server, Corellia was the unofficial planet of choice for traders to build shops on. You could ride out 10 minutes in any direction from Coronet and not hit open terrain.
The general use I saw was Bazaar for advertisement (and good, cheap starter weapons), /shout at the starport to catch people in travel, lug a droid around to do some custom work for people you run into, and keep a stock of standard items while drawing people in with special component crafts.
I miss that game.
Wait a sec for the Ishgard stuff because that's where the ultra high-end difficulty stuff will be. Crafting is basically being divided up the way battle content is. Almost all of the content in the game being casual difficulty, but then this separate optional component at the high end for people who want challenge content. Some part of the Ishgard thing will have hard synths and, for the first time, competitive rankings to reward the top crafters on each world.
Please don't get frustrated that no star crafting is easy. It's not even a single star. Of course it's going to be easy. :/
Are people really getting mad over it?
What are you talking about? The new crafted battle gear is easy as well. Why do people keep thinking this stuff will get harder? It won’t. It’s not going to. The point is getting an answer from the FFXIV team as to why they changed crafting so much to where it caters to one audience and not both.