In before the "train mobs until you get to the teleport"
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In before the "train mobs until you get to the teleport"
I hope after 2.0, we will get alot more variation in the dungeons, meaning not only different mobs, bosses and location, but also different gameplay.
Instead of all being 1h timer 8man 2 boss with skippable trash, they should mix it up with 4 and 8 man(and more?), have some set timed and some with time extensions etc as well as no limit ones that can be used for exp groups.
More variations in objectives would be welcome as well, like key & chest hunting, simple puzles, randomized rooms, mini boss encounters, optional and secret bosses.
I realy hope SE gets creative with end game content in 2.0 (you might dislike XI but it had good variation in gameplay between different kinds of instances) instead of only 8 man content and raids all with the same rules.
Don't camp my post !! :P
You will notice by the time I edited we to some you had already got the wrong end of the stick and posted.
I can only hope, btw I didn't dislike FF11, some of the stuff like MMM was really cool and I would love to see that in this game.
Jinko is just trolling us now, as far as he thinks everything SE does is wrong, I love how he didn't reply to my post.
Yes I need more TIME !!
Oh here we go you didn't like something I said, so now I'm a troll, don't be baby!
I missed your post I will go back and look for it, I cant reply to everyone ya know /grin
Edit:- Yes I agree with your post, DH was very badly designed and you are correct that the time extention stuff in 11 was pretty good.
That being said we will soon see what these new dungeons are like then perhaps I may have more weight behind my post, perhaps not though :D
They are most probably focusing all of their "environment designers" to 2.0 development...
At least I HOPE thats the reason
As opposed to a penalty... there could be incentives to having all jobs present
So it's not necessary but it is helpful
like this
*shameless plug alert*
http://forum.square-enix.com/ffxiv/t...-Battle-Theory