While I partly agree with what both of you have said I think you are forgetting that the team behind wildstar was responsible for the development of vanilla wow and was heavily investing on it
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Silly question, but are you marking E and F when you're queuing in duty finder? As I understand it, Moogle has a very large French playerbase which could be affecting your queue times if you don't have F checked.
If that still doesn't alleviate your wait times maybe Party Finder and a shout in a populated hub town will net you a nice party to help you through.
If 4.x is more of the same, it will damage the game more than 3.1 did. They have to do something interesting.
Well yes since you're marking all languages it won't affect you, but my point was that since you're on the EU data center which has a large French population that queuing with F would reduce queue time instead of only queuing E.
But since you are queuing with everything I can't really offer anything other than my condolences for your queue time troubles.;; (๑•́ㅿ•̀๑)
i am just quoting you in general. as i do wanna say if DF isn't working (i am on levi so your experience may vary) make a pf asking for players to come do the content you can't get a que for, and to help (either sync'd or unsync'd)
i know when i make alts and run them through story if i don't wanna do DF (ugh chrystallis) i just pf unsync to super easy mode it.
It's already guaranteed to be different, just with PoTD and that infrastructure in the mix.Quote:
If 4.x is more of the same, it will damage the game more than 3.1 did. They have to do something interesting.
I'm also betting we'll see a new Diadem-type of content, but probably designed to be much more engaging than the initial attempt. Yoshi seems pretty intent on developing new kinds of content to go along with what we've grown accustomed to.
But the question remains, what would that accomplish? I constantly hear how horizontal progression will revolutionize the game, but rarely hear an in-depth rationale on how this will be achieved. Blade & Soul attempted this with its skill tree system, yet everyone inevitably started copying Jaesung because he's the best PvP player. Even WoW is starting to see the same similarity creep in because once people determine optimization, all guides and advice on the subject revolve around it with only small variation. The whole STR vs VIT debate here eventually saw STR cannibalize VIT for that very same reason. Per Yoshi's example, say elemental materia became worthwhile. Would swapping between fire and lightning based on what boss you're fighting really be a riveting experience?
Not really. ilvl is far more easily obtainable. Friends of mine quit roughly a year ago at ilvl 170 or so. It would take them little more than a month to be caught up if they came back tomorrow. What many here suggest is gear progression that necessitates immense time sinks because it constantly evolves. FFXI is often cited, and some of its BiS required over a year of investment.
And this will never change. Don't mistake me, FFXIV is far from perfect. However, gamers today consume content far exceeding what can be reasonably developed. Adding horizontal progression is not going to change this no matter how it's implemented.Quote:
People are already bored, they have been complaining about this for ages.
Uh, you do realize if they ever reached 500 apartments per ward; per server, this would amount over two million, yes? ;pQuote:
Ehh guess subs have dropped alot then.