Yoshi said they are going to award Bonus SP at the successful completion of a Leve/Behest/Raid.
So..just award Less SP if you die during the event and none obviously if you fail....Simple.
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Yoshi said they are going to award Bonus SP at the successful completion of a Leve/Behest/Raid.
So..just award Less SP if you die during the event and none obviously if you fail....Simple.
That's already going to happen.
If you die, you take longer to complete. If you take longer to complete, you get less points.Quote:
To accommodate this change, factors such as recommended/actual rank disparity, completion time, and partial participation will be made to influence the amount of points yielded.
I am of the opinion that FFXIV does not penalise the player enough for dying, though I agree that the current death penalty is poorly designed.
That's the most retarted thing I've ever read regarding mmo...
Death Penatly Good? ... losing your exp for dying good? ...N/C
Death Penalty in FFXIV is good It is annoying but not to that extent as other mmos... sometimes you just have to die, but losing EXP or stats or Losing anything permamently or reversing back is NoNo! Makes you want to drop the game really quick.
physic, this is why I brought up SMT and Lemmings. Failure meant redoing the level, or the large amount of time before fighting the boss because of getting the wrong random encounter. What is losing exp other than time investment that gradually builds?
In case you wanted other examples, the Diablo series, Baldur's Gate, Descent, Minecraft, Guild Wars 1, and Oregon Trail.