There's a small issue I'm slightly confused with. Maybe it is intentional, but it's hard to understand what the scope of motion adjustments is. Some posts make it sound like the adjustments will mostly change how auto-attack animations function, others make it sound like all close-range skills and even spells are getting the same treatment.
Not sure just how much you're willing to say, but at least knowing whether the largest adjustments will rotate around auto-attack or if there's something larger-scale in store would help. I see that at least active/passive mode is receiving motion-adjustment with 1.18.
I wouldn't mind the wait on everything else, but the combat aesthetics play quite a large role in my current gripes with the combat system.
