"Better ways to fix that issue" in your opinion. ;) Jumping is the perfect way to fix that issue to me. =)
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Jumping, climbing, swimming; I would enjoy all these things in Eorzea.
Jumping will just make underage kids jump around all day, to me that'll get super annoying....
I would be all for having a Jump Button.
Shooting yourself in the head is also the "perfect" way to get rid of a headache. <_<
Sorry lol I'm just being ridiculous now.
I still think it's important to say that some barriers are intended. For those that aren't it's much easier to just remove them than have people fidget with a way around them. I suppose though if you think a gameplay feature should be a debugging tool then I have no way of convincing you otherwise. D:
maybe they are intended.. but they don't need to be there. if you jump off something to high.. you die. end of. I just don't understand why you're cool with them.. letting you walk up hills, or slide down them.. but jumping up and down them is BAD!! lol..=/ jumping looks cooler.. ;)
So what's the motivation to change anything if the end effect is the same? =/
You know what I realised? This all just brings us back to the linearity debate. Final Fantasy XIV was indeed developed with a focus on people navigating through environments in one particular way. Just look at The Black Shroud for a lesson in tunnelling people down a path. Or look at Cassiopeia Hollow as an example of unused areas. Have you ever noticed how much more that zone would open up if you could swim and jump instead of walk over those Lily Pads?Quote:
Also, one thing to add. I know people saying jumping doesn't seem "FF" enough might get on your nerves. This is XIV and not XI, yeah. Thing is it's built by some of the same people and they set out to give us an experience different from that of the mainstream mmo. It may not be what you or any other person wants, but discrediting someone's argument because they feel that jumping doesn't feel completely in tune with the heart of the game is like saying people can't like other genres of games.
So although the game was designed with these features at its core, that doesn't mean we can't disagree with them. Maybe people enjoy different genres of games, but can't we argue these features by themselves instead of on a genre-by-genre basis? After all, what do you gain from linear travel besides simplicity? The same thing that gives developers the freedom to make zones in a way they see fit is the same thing that removes our sense of freedom to navigate those zones without frustration.
You can build a zone full of knee-high barriers, but you can't expect people to be ok with this in a fantasy MMO which is meant to reflect reality. In real life, such things wouldn't present themselves as a barrier. This itself detracts from the immersion - the ability to engross yourself in the game - simply by virtue of the fact that it leads to frustration. There is a time and place for a genre of games, but an MMO shouldn't try to be a game. It should try to be an imitation of life, but with more interesting gameplay. People play MMOs to do things they can't do in real life, they dont play MMOs to be able to do even less.
In this day and age, you can create a game like FFXIV if you want, but you can't expect it to find a large audience. If you're not even going to try aid in the illusion of freedom in an MMO, then perhaps you're in the wrong industry.
Ultimately yes, it comes down the linearity of the game and the design behind the zones as well as the gameplay. Really at this point I think it'd be better to start a crusade for more open zones either alongside or before demanding a jump feature. What good is jump if you're standing around in a prairie right?
Anyways, some types of games benefit from certain features more than others. They provide different experiences. To say one experience trumps any other and trying to back it up logically is pointless since it's all a matter of what people enjoy the most personally.
I can't argue that your idea of a fun, engrossing mmo is wrong. That is a purely opinionated discussion. So really at this point it might not be as beneficial to argue why jumping should be implemented and more so to gather support for a more open style of play. Because really, at this point, we've come to the bottom of the argument, the fundamental disparity in our views. It all boils down to what kind of game we want to play and what features we think deserve the most attention. Though XIV isn't a very welcoming environment to jumping, if you're willing to build support for changing that then go for it. The changes it would undergo probably wouldn't greatly appeal to me but I have no reason to say that my idea of fun is any better than your own. It really just matters what the most people want in the end. =/
XIV is a specific type of experience, one that doesn't cater to everyone. However, if enough people demand it there's potential to change it so fundamentally as to steer it in an entirely new direction leaving it nothing like what it is now. It's a tall order but if the people demand it then so be it.
I feel a need to summarize what I'm saying in like... two or three sentences. Essentially, XIV isn't a jumping man's game and wasn't intended to be, it gives an experience apart from other mmos. If you're up for the challenge though, and if SE agrees with you, you can possibly change it into an entirely new game. We aren't really dealing with why jump would or wouldn't fit into XIV anymore, but if XIV should be the kind of game that it can fit into.
@gifthorse: There are people who have challenged someone to make a truly compelling argument as to why a jump feature would genuinely enrich our gameplay experience.
I think you finally did.
Bravo, sir. I've enjoyed your last few posts immensely.
@Focant: While I am personally biased in this argument and don't agree (I'd like to see a jump function), I appreciate seeing your equally well-thought-out responses.
These are the kinds of debates I like.
Well done!
um.. this is me confused again.
right now you cant walk up and down hills other then where they allow you to. im pretty sure its more then obvious that people, such as my self are talking about them removing the barriers and allowing me to jump down hills and such that are currently blocked. I can think of many places around Uldah and limsa where i have to walk around stupid foot hills in order to walk up a path that's just as steep. let me jump off it ffs....
Just wanted to point this out for you Rawry.
From the translated Yoshi-P post in this very thread. D:Quote:
Map Collision Detection Adjustments:
We have received a lot of feedback pointing these things out from numerous players, but the task of relieving stress during character movement is currently being tested by development in the form of map collision detection adjustments.
- Being unable to descend ledges where it seems you can easily fall off
- Feeling of strangeness when you can't climb up a hill that looks to be easily climbable
If you can think about this separately from the jump implementation discussion it would really help a lot.
I guess as a parting statement, since I feel I've exhausted all of my jump discussion points, I think jumping would be a wonderful addition if it was confined to "expression," as it was described in Yoshi-P's post. I think it'd add a nice level of character movement and make things seem a bit more lively.
The key here though is that it'd be a form of expression meaning it wouldn't be something spammable or really usable when navigating terrain. At most perhaps a set of emotes or something or a limited amount of small hops when moving, something that doesn't actually get you anywhere. I'm all for expanded character movement but only when it's confined to expression and interaction with the world and not how they navigate terrain or fight battles and such. Think, essentially, the opposite of sitting.
Hmm on that note I want more chairs to sit in. ; ;
Focant.....I think the war is over when it comes to this topic. I think I must've listed 15 different ways that Jump should only be implemented in this game as a collision detected, and at least carefully explained to people how their idea's still fall in line with a collision detection model, but people still ignore it and then list 5 different stupid ways that directly relate to what jumping doesn't do. I would really love to see an idiot go out and try to jump up 4 feet vertical. I would also really love to see someone try and jump up a six foot, 60 degree angle embankment. Oh.......and also you don't jump from a 20 foot hill.....You fall! It's called, "Jumping" because it's describing an action. You don't hear many people saying, "I'm going to fall to my death." Doesn't happen.
I'm done. I can't write this thread anymore. Nobody has a decent idea that doesn't directly fall into the lines of NEEDING to jump manually. Only thing they need is a Cattle Prod in the back of the neck to induce some Brain Cell activity. Let's face it. You don't jump up a hill. You climb a hill. You don't jump down a ledge. You fall from the ledge.
Have fun with this post. I'm going to talk about more important things that affects this game currently. Not that people, like Gifthorse, (Sorry, dude....I just think you're a few fries short of a happy meal.) care about.....Just as long as he's standing there jumping away as the fan base slowly dwindles away and this game falls flat on it's back. Peace!
as im not a dev.. i have no idea what that means. All i know is i want to be able to jump down hills.. and not have to walk around stupid hills.
who spams jumps? seriously..that is the lamest "discussion point" im ever heard. people spam now. I feel that if they added jumping to the game... emotes would STILL be spammed way more.
sigh you keep editing your post.........lol
annnyways..
so what youre saying is jumping in place is cool.. but jumping for a reason.. is not? I don't get what you're trying to say.. seriously.
Um wow.. that was a snotty ass post if ive ever seen one. :)
as this is a game where people can shoot magic out of their hands, die.. and be revived.. i don't think your real world bull shit matters. =)
way to totally contradict your self in your own post. Any clue as to where i think you need a cattle prodding? =)
Oh. Here. Let me clarify just one more idiot's post. We don't die, we get knocked out. Revive? I think that's called smelling salts. And magic? Even though it's indirectly related, most people in the middle ages considered black powder to be, "Black Magic" Not to mention the Salem Witch Trials. Hence the term of Magic! Those three things you just posted can be indirectly related to real life.
Got any others, or should I go ahead and get out the cattle prod?
That was some mighty fine reaching you did there son! Grats on being the guy who always has to be right no matter how stupid you make your self look. Most games are based on Mythology and FF is no different. thing is buddy.. mythology isnt real. what do a bunch of scared old retards have to do with shooting magic balls of fire out of your hands?? the next time someone faints in front of me, ill be sure to get out the magical smelling salts that make my hands glow white and raise them...
I think you might have some issues dislodging the cattle prod. It seems to be up there pretty far.
I LOVE LAMP!!!
Okay lol I'll try my best to explain this for you Rawry.
First of all, re-read the two bullet points in that quote I made, here they are again for convenience.
That falls in line with what they've described as collision detection and should be kept distinct and separate from the jumping discussion. They're pursuing other ways of resolving that.Quote:
- Being unable to descend ledges where it seems you can easily fall off
- Feeling of strangeness when you can't climb up a hill that looks to be easily climbable
Also I don't promote jumping in place, I promote incorporating jumping into emotes and actions that make the characters feel a bit more alive. Don't think WoW style jumping where you go for max height. Think more like the Miqo'te /cheer animation where she hops up and down as she cheers. Expand that idea a bit and you have what I mean. It's just another way of the characters feeling alive and expressing themselves but isn't something that's like... maxing out your vertical leap.
It's a bit hard to describe and I'm not advocating it thus why I'm not going out of my way to give specific examples of it. I'm just saying if it's gonna be in I'd like to see it only in that capacity.
I can't truly explain how they intend to fix it but the point of it was their solution WILL NOT be jumping. Thus why they ask to keep discussions about going up or down small ledges out of the jump discussion. :P
Anyways I might check back in but at this point I think I've said all that I can say about jumping. D:
Here. Let me go ahead and explain this to you as simply as I can so you'll understand!
Map Collision(Also called Collision Detection) is where the UI automatically see's an obstacle(Such as a Fence, Fall, or Hill)
and execute's an automatic response. (Scaling the fence, Slide down to the lower plain, and Leap up the small hill)
Any questions?
P.S. Way to go, by the way. You were able to lay some sarcasm down on your last thread.....Very humorous. I had to use the restroom before I pissed myself over laughing at your stupidity. Hahahaha!
Edit: Oh. And you can keep the cattle prod. I don't want it back after where you've shoved it.
This Kimahri guy is entertaining. In a dog-that-keeps-running-into-the-glass-door kinda way.
But in all seriousness, just make a scripted hop, leap, or jump at designated locations, such as a small flaw/crack in the ground (like Mor Dhona). Manual jumping is lame, and so is fence-hopping. I liked FF13's jump mechanic, except that the jumps were huge. Tone those down and it works out.
Well I guess you're welcome for the entertainment. I see you basically agree with the same system to be implemented such as I do. Isn't it rather funny that when I was being nice and conservative nobody really cared what others wanted, only themselves, but now that I'm being an ass to certain others, we're finally cutting to the chase? Wow!
oh why thank you professor douche bag! that was really nice of you. Now Focant and I can get back to our conversation. Feel free to screw off, back into bitter obscurity ya nerd raging spazz.
p.s. if thats how you feel about your orifices, ya may wanna look into an enema.
Unfortunately I disagree. Id like to be able to chose where I can jump, not run around to random places wondering if maybe this is a place where I'm able to. Im no Dev.. but to me it would seem like more work to program in this collision bull shit then it would to just allow me to jump where ever the hell I want.
Please someone, tell me im wrong with out providing an explanation or proof. /Looks at Kimahri.
Awww! You poor Powerpuff! I'm not going to tell you you're wrong. Lord knows you're only an inch away from dreadful thoughts. And you're so welcome for helping your state of confusion as to what a Map Collision was. Lord knows I'm here to educate the uneducated. Although I'm rather shocked at your post above. Seems to me you're acting like a girl with her panties in a bunch because I basically called you a moron. Don't worry though. It's not hard to laugh off pety insults...Especially when they come from someone as ignorant as yourself. Hahaha!
I respect your opinion and to each their own, but unrestricted jumping is considered, by many, to detract from the atmosphere of the game. Primarily because random kiddies need their ADD fix by jumping everywhere like the Frog Suit in SMB3.
That's my interpretation of what has been said about 14 and jumping, anyways.
The ONLY way I would be okay with manual/free jumping is by attaching the feature to the stamina bar. Make jumps use half of the bar (2 jumps in succession), requiring cooldown.
Ok gifthorse is a few fries short of a happy meal.. wait..... no gifthorse is brilliant! YOU are like a happy meal box with 1 overfried fry in it.
On another note, I think unless we can convince Kimahri we NEED jump we don't deserve it. It's like convincing the state to give you more money for schools. Can you PROVE it? HAH! NO U CAN'T! So there! Nyah!
If you think I'm a moron because I'm not a video game developer that's cool. I could always educate my self if I cared enough. Thing is.. no matter what you do.. you'll always be a bitter internet nerd rager.
This has nothing to do with you "Basically calling me a moron" and everything to do with you being a bitchy punk. Some people don't agree with you. get over it. /pats your head.
to say that the jumpspam apocalypse is going to happen the second it goes live is actually rather insulting to the playerbase.
Edit: Also namecalling,namecalling everywhere.
I hate seeing what had turned into an intelligent debate sink to a namecalling match.