It's such a useful skill and one of the few unique party skills we've left in the game that aren't DPS focused.
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It's such a useful skill and one of the few unique party skills we've left in the game that aren't DPS focused.
LOL this has only happened to me once.
Got a very impatient Healer in Heros Gauntlet who wouldn't let me open chests, and wouldn't let me do my job and make sure I held aggro as a tank in 1 section before I moved onto the next group of mobs.
Granted he was a good healer, but it was humorous that I wasnt allowed to do my job properly, and he kept using Rescue on me to pull me to the next mob
Rescue in general is garbage. By the time you use it, it's slow drawn out animation goes off and pulls the person it's to late. They still take the damage or die.
Anyone that has played a Priest in WoW and used Guardian Angel knows how a good rescue feels and works. It instantly pulls the person. It will even pull them over a gap in the ground. FF14's version of this just feels like pure crap.
I use Rescue solely as a tool to keep the face-rolling DPS out of bad, especially in the new Eden raids. They are too pre-occupied staying in their own face-rolling world to pay attention to the pack of us moving out of the one-shot bad mechanic. It saves me a raise time and keeping them up. Granted, they keep doing it, they lay dead and get a Raise when I or the other healer has a moment to get them back up when Swiftcast is down or we have an opportunity to stand there and wait on such a long cast time. It's helpful especially for the ones that are really trying to figure out mechanics and first timers in a raid or trial.
In summary: It has a purpose and it works well for that purpose. I haven't seen any 'abuse' of it being used, and has even saved me a time or two when the other healer got me out of a bad spot. I think maybe some of you get trolled for a reason with it. And, it works great in LoTA when the lazy DPS runs to the opposite end of the arena, not helping the rest of us fight adds.
I rescued a tank to me by accident once oops :(. And he said nothing which made it worse, just ran back.
But honestly if I use rescue on you, I’m saving you from certain death. I rescue people into safe spots and things like that, if I can and I remember.
If I see someone is running to get to where I am because of an aoe, I will rescue them.
But yeah should be very sparingly used. It can help people who are very obviously in the wrong place though and I’m grateful when it’s used correctly on me.
It's a good thing that anecdotes not supported by evidence are not commonly accepted as valid arguments right? What's that? they are? Huh, that is unfortunate.
As a former (mediocre) raid AST back in SB, I personally only ever used rescue to try to pull my party out of death if I could help it, or drug randos back into my healing range, and I've personally only ever BEEN rescued when I've been standing in the bad.
But I have no hard evidence as to the OVERALL use of rescue, like most people who are arguing in both directions have no real hard evidence.
Rescue is great. I had to use it on several people in danger. I was saved several times by it. Last one was emerald weapon extreme.
This is such a flawed mentality. Think about it...
Healer uses Rescue
Player gets pulled over, but still takes damage or dies
This means that player was taking damage or dying regardless
Which means the healer was at the very least trying to save your butt.
You can argue about upkeep, but ehhh, even as a melee you probably should still be dodging while doing that. Experienced healers tend to hold onto rescue until they know a part of the fight that one shots players. They head to the safe spot then try to notice, target, and pull the player to safety who is about to eat it. Very much like a hard casted raise, it isn't the easiest thing to pull off, which is why we friggin enjoy having it, feel good when it's successful, and is a change from 1,1,1,1,1.
I mean, arguably, things like that (or E3N/E3S, or anything with mechanics that destroy the ground) are precisely why they'll probably never make Rescue pull people over the Death. If you try to yoink someone across the gap in Dohn Mheg, they plummet to their death. If you try to yoink someone across the Danger Bacon in E6S, they will die. They do enjoy periodically doing the 'pick which side you're on for this mechanic, and hope it's right' thing, and Rescue ignoring that would make those mechanics super cheese-able.
On the larger topic, I can think of situations where Rescue can be used quite legitimately other than to save the target's life (and other than the Susano cheese trick I mentioned earlier in the thread). A couple of months back, I was running Copied Factory; I was a healer, and we were alliance B. When the adds phase during Engels started up, our tank was nowhere to be seen; he'd run off to wail away on Alliance C's add. Meanwhile, our add was eating the face of the group's top DPS (the black mage). People shouted about it in party chat, Alliance C mentioned it in alliance chat, everyone was like "get back to your add!" The tank evidently just wasn't watching the chatbox. So I stood right by the add and Rescued him back. To his credit, he seemed to immediately realize "Oh, I was supposed to get that" and provoked the add off the black mage, and things went smoothly after that.
(...actually, on reflection, I suppose Rescue was still used to save a life there. It just wasn't the tank's.)
I have had healers save my butt with rescue doing the last boss in royal city when your moment gets messed up.
I'm sorry, I can't agree with removing a useful skill just because it can be used to troll.
That's like saying we should stop using knives for cooking preparation because they can be used to attack people.
The issue is the person abusing the skill, not the skill itself. If you're annoyed by a troll, report them. Don't campaign to remove an otherwise useful skill.
And frankly, if the healer used it to pull you to the next pack of mobs, I don't even consider that trolling. They are just using a quick and simple method of telling you to pull more. The only reason you shouldn't wall pull is if your group can't handle it. And if your healer is doing what you just described, they are telling you they can handle it without having to waste time typing it out.
Oh this thread again? Just make a toggle, that way the skill can still see its use in statics, but if you're feeling some type of way about it you can turn it off in pugs. WoW has an option similar to this but it's an item I believe.
Leave rescue alone. I main astro, I have to rescue my MCH regularly along with a couple other friends because they simply dont have the reactions or memory to know every mechanic and I can use it to save their butts. Every rescue is followed by a pleasantly surprised noise and a thank you. And yeah, I have used it to pull tanks towards the next pack of mobs before, not directly into them but it's my way of saying "Hey we can keep going ykno". I don't do it to troll, I will say, for example usually if a tank is single pulling they are newer, "you can pull more :)" or "pull more please" but not everyone pays attention to the chat box nor do I expect them to. So I pull the tank towards mobs if they don't notice my frantic jumping in their direction. They tank both packs, realise tanking the packs is ezpz and double pull without me pulling them going forward. The one tank I had who DID return back to his one pack. I took the message and didn't pull him again. I rarely do roulettes anymore with random people, mostly because roulettes themselves bore me to death at this point.
But rescue is not often used purely to troll and it has a LONG cooldown to stop constant trolling. If someone pulls you once and you ask them not to repeat it, case over. If they do it again report them, move on with life.
Based on both healers' behaviour, I suspect they did work in tandem as you suggest. I could not check because I was melee DPS and not interested in being accused of dilly-dallying. The tank who was being pulled away from mobs was seated next to me, but I couldn't look at the screen and he was too focused on getting through the dungeon. We both scrolled endlessly through our combat logs to no avail. Both healers were incredibly rude when I started speaking up about the abuse, so I figured let a GM sort it out.
To date I still have never had a healer ever do this to me.
It surely must be a minority situation.
The problem in FF14 is that rescue disrupts a player's gameplay too much. You lose a full gcd and your rotation is suddenly sidetracked. Add to that the server lag.
It's much less a problem with the wings in wow for example, where you are much more mobile and able to adjust faster.
The state of the game is pretty great if this is considered an issue. My, how far xiv has come.
Shirk, just like Rescue, is a tool used for both good and evil. There's a certain amount of satisfaction in knowing you have that power though. lol I would never use it for evil personally...unless it was with friends. But we mess with each other all the time so...