We still asking for EGI to be big pile of shit right now.
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We still asking for EGI to be big pile of shit right now.
what about giving Summoner the Death magic no? and make it 100% effective... on bosses too -.-
Or doom with the option to spread it too with bane to a full instance...
Resume: Stop crying about your job and learn how to play it...
EDIT: BLMs do high burst damage to single target
dont come with fire II and Blizzard II theories since they do not work... with relic+1 full dl and hero ring my fire II with Astral fire III is around 400 dmg and i can use it only 3-4 times so thats 1.2 - 1.6k dmg needing to rotate my skills (in other words 10+ seconds without doing no AoE damage) and in those 10 seconds your debuffs hit 3x... doing way more damage than my fire II...
about Blizzard II its true we can spam it easilly... but since we need to be right next to monsters, we get aggro and die preety fast since BLM are squishy.
So between crap damage or die... i'd say BLMs arent better than SMN
For the people talking about mana ending... my arcanist at lv 20ish have aetherflowII only... and i use Bio + Miasma + Thunder I + Aero (which is alot of mana used)... and i've never NEVER run out of mana... this means 2 things: 1- you dont know how to play SMN period or 2- you are using your mana regens way too late and eventually run out of mana because you used badly your mana regen buffs and now they're on cooldown (which means you dont know how to play it either).
2nd edit: I just spoke with 3 high geared summoners from my FC and they all confirmed that is ... nearlly impossible for a summoner to run out of mana at high level instances (end of the edit)
So yeah classes are more or less balanced... there are some minor issues that SE will fix over time, but this aint one of them.
P.S. i'm sorry if i look angry or anything, but i'ts not the case... neither i'm trying to flame on.
restricting bane like that is laughable, no way does bane more dmg than fire2 ....
And summoners have a pet dealing damage as well, not to mention all that damage you mentioned are DoTs that can keep going for 10+seconds before needing to reapply. So it's what you calculated for AoE damage + Single target focus of pet + other actions you can be using WHILE keeping that damage
VS
Fire II.
If you actually read the synopsis, you would understand I already took into consideration "everything we can do".
Its true that summoners are definitely the kings of cleave, aka 2-4 targets or so.
Pet damage is negilgible (90 potency every 3 seconds, on one mob, is less than 10 potency contribution in a huge aoe environment, the one we're talking about here), aside from a minute cd (does even compare to swiftcast flare) and enkindle (which again, does less damage than flare).
But for AoE, its an unnecessary restriction to bane.
Actually scratch that, I wouldn't mind bane being the way it is if it prioritizes unDotted enemies for spread, and the cooldown was reduced to 3-6 seconds or removed entirely.
Then it would be an actual choice whether its worth using multiple times on a big mobs of monsters vs fester for more damage cleave/single target.
Please actually read what I wrote before you debate it.
SMN is GROSSLY inferior to BLM AoE after this nerf. Power pulling (Ie multiple packs at once) is no longer worth a damn with a SMN. This is bullshit.