I'm all for 2hrs. :D It doesn't have to be 2hrs, though, but I liked the 'I better only use it when I have no other way of surviving because it takes that long to cool down' feeling. But even then I usually died as BLM. lol
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I'm all for 2hrs. :D It doesn't have to be 2hrs, though, but I liked the 'I better only use it when I have no other way of surviving because it takes that long to cool down' feeling. But even then I usually died as BLM. lol
No one said they would be the same per class nor is there any reason they would be inherently unbalanced. Adding them doesn't in itself create any serious cons unless you mean some jobs having situationally desired skills which is a consequence of class uniqueness in general.
In FFXI many skills where never rebalanced after launch. The devs here have a better opportunity. No matter how useless you think a 2Hr was, at some point EVERY one of them has kept me from dying.
The bottom line is 2hrs (whatever recast they end up being), add class uniqueness and flavor to the game. Go for it Devs.
What are you talking about? You couldn't be more wrong, also, invincible gave you an INSANE amount of enmity when activiated, why wouldn't you have hate from it? Every 2 hour besides blu's and pups were "oh shit" buttons and saved you/your party easily. Even thfs, drks and nins 2 hour could save your life in a solo situation. I would be less careful when my 2 hour was up on NIN, knowing I could just suicide and save myself an exp loss.
OOOH you're one of THOSE people. The person who doesn't play their job properly and gets yelled at for doing so. I'm sorry to hear that, but you should probably listen to people when they give you advice on how to improve yourself. There is no "telling you how to play RDM", there's only "Playing RDM properly". Want to melee? Play a DD, blu, or dnc, want to be a buffer/debuffer/dispeller/backup healer/hybrid/support? RDM.Quote:
Same for getting told how to play rdm.
When entering a Dungeon. Your currently equipped class and skill grants you a specific 2 hour ability to use once while in the dungeon that automatically takes up the last open box you have on your skill bar.
Try a 30 min recast.
2 hours was too long in FFXI.
30 minutes would seem like a reasonable amount of time to me.
It's just enough to make you want to save it just incase, though it's not too much it's going to have us taking two hour breaks if we fail a mission.
Also, what about the possibility of resetting these abilities in town or through an item.
That way if we do do a mission, like say BCNM from FFXI. and we need to reset the two hour for use again without the need for just sitting around.
The necklace could reset each week and have 7 uses, one for each day.
Could be a gift to all players, or acquired through a quest. 24 hour recast on the necklace.
I'd personally like to see 20 min, lol. but that might take away from the overall goal of these abilities.
Awesome news.
And to the ones that want extra short recast timers (20 minutes? lol), remember that the shorter the recast, the less powerful the ability needs to be. It's a simple matter of balancing.
No times a billion.
A skill you can use that rarely might as well not be in the game at all.
Just a question, but why does time have to be the only limiting factor for these class-specific abilities?? Why not do away with "2HR", "1HR", "30MIN", and instead use something else.
- Disciples Of War - can use class exclusive abilities when HP is at 100%.
- Disciples Of Magic - can use class exclusive abilities when MP is at 100%.
This adds the capability to recharge the abilities at Aetheryte Camps (but not in the middle of levequests), and actually requires some forethought, strategy, skill, and teamwork to successfully have the abilities available in the midst of combat.
Dungeons would be so distant from Aetheryte Camps that it would be a small timesink to run to the nearest Aetheryte, recharge, then run through a dungeon again. You could use Anima to reduce that timesink though, if your were inclined to do so. But at a certain point you would run out.
Just thinking outside the box.