Originally Posted by
Mawlzy
Thus we get back to the question of what is driving the demoralization, the nadir of which is AFKing. (Something I didn't see much of, FWIW.)
I'm intrigued by the idea of rewards being linked to performance, but that seems a heavy lift for SE. It would dovetail nicely with LB recharge only occurring during combat though. That's an idea I think has promise. If participation is being rewarded by that big chunk of roulette XP, the word should mean "participate in the battle," not simply turn up and look pretty.
The problem with performance-related awards, however, is that it incentivizes the formation of increasingly efficient premades, which to me are the primary cause of players getting demoralized.