I'd rather play Diablo Hardcore mode then have my character delevel, and I do.
Bring THAT to FFXIV! Hardcore Servers. New in 2.0
Because deleveling is for ... ahem.
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I'd rather play Diablo Hardcore mode then have my character delevel, and I do.
Bring THAT to FFXIV! Hardcore Servers. New in 2.0
Because deleveling is for ... ahem.
Err... No thanks?
As someone who still plays FFXI let me tell you that I never enjoyed the deleveling. I thought the process was frustrating and pointless. It didn't give me any element of fear, simply frustration. Once you've eaten dirt consecutively you stop fearing deleveling. It turns into frustration because of tripple weakness or the fact that you're going down repeatedly and are unable to do much as a result.
I know I am not alone in my views.
Catering to the casual market is what will earn this game money. WoW didn't get to be an industry giant by catering to the so called hard core players. It came to be an industry giant by "catering" to casuals. Sorry to say that this game won't be saved on the dime of the "hard core" players. There just isn't enough of them when compared to the casual market.
Look, I'm not saying SE should ignore the hard core players. I think the hard core players deserve whatever it is that floats their boat just so as long as...
1. SE doesn't cater to them solely
and...
2. it doesn't effect the casuals.
Also, I get this feeling that you think casuals want things handed to them on a silver platter? If that is the case, well... You're wrong. Even casuals are willing to work for their gear and levels it's just that we're not fond of as big of time synchs as the hard cores, and you know what else? Casuals are fans of intermediate rewards.
In FFXI it took a year (or more in some cases) to reach level 100 in a craft. That's far too long. I hope that they do not add things like that in FFXIV 2.0.
If you want an element of fear in the game for dying or for whatever, that's fine. Should that be de-leveling, no, I don't think it should.
If there is one thing that would make me quit this game, it's delevling. I could accept a stronger weakness though, like a 10% temporary stat reduction even when single-weak.
Having to spend forever running back to a remote area (or spending my already low anima) pisses me off enough already. I don't need to feel scared of dying when grinding trash mobs for exp, but running around Turning Leaf alone as a whm47, looking for my af chest, that puts my heart rate at 150+ even if I don't lose any exp from dying.