Originally Posted by
Semirhage
And my entire disagreement with you boils down to the ridiculous notion that poorly-designed healing gameplay is "the REAL" problem with healers. It's not. It's *a* problem, and deserves addressing. The lack of outgoing damage, the noninteractive kits, the overabundance of resources, the redundancy, those are all problems. If you waved a wand and fixed them tomorrow, the healing role would be less badly designed.
But they would still be badly designed.
Downtime is your reward for healing well. (...).