So you need situational awareness in PvP?
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One thing that definitely needs changed is the timer on death. It shouldn't count to zero and then release you to the safe zone. Because there's extra seconds of loading AFTER you are released and then extra seconds of the raise animation.
It should immediately release you with a "Down for the count" debuff.
I actually enjoy it now that I've learned it a bit. Definitely needs some tweaks though. Namely CC diminishing returns is needed, classes need to be tweaked a bit and matchmaking could use some adjustments.
It's a glitch.
No other job in the game has the ability to casually disable ground AoEs using their CC and this same interaction also occurs in some PvE encounters that use transformation debuffs, so I'm inclined think they just copy-pasted the code from the enemy debuff into the WHM skill.
An entire rotation with 3/4 skills? And yes it is related. Some of then i wish to have at pve. So yeah its worth it lmao.
Everything about current PvP is very nice, it is much better than before and parts of it feels a bit like when HW was the expansion to play, those who don't like it, pity... but it works better more balanced and more strategic than before, it require more effort now, and that is what may ticksome people off who more or less have been wanting a free ride no matter the content they do.
Pretty clunky, this was expected, however. I do, generally, like the mode more than previous PvP, but it needs some adjustments. Role distribution in casual (not sure about ranked) needs some looking at.
Played 10 games today, lost all of them really fast except 1 which was close.
Not that I mind all that much since I still get my rewards, but it's still nice to see my luck lol. (Granted I wasn't a big help either since I didn't really look what the skills do)