Probably not the case but what if switching is only allowed at certain times...being an instance not one of them...
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Probably not the case but what if switching is only allowed at certain times...being an instance not one of them...
I guess they should have showed the other raid instead, since it has a new type of environment
I don't mind repeating content if it's designed in such a way that I'll continue to enjoy it multiple times. The loot systems of the primal fights and the overall design of Darkhold frustrated me, so I didn't partake in them nearly as many times as others have.
As far as why do I run instances? All of the above answers. I want to group with my friends, I want to get shinies, I want to experience the story behind it, I want to have fun. However, I don't find running through 30 packs of monsters numerous times fun or innovative. Nor do I find the loot system for primal fights to be anything more than an artificial means to extend the content. I don't want to do a fight 50 times only to drop an item 5 times for a class I don't even play and not get the one for my main class. At least in WoW a boss was GUARANTEED to drop something, unlike some primal runs I've done where the only thing anyone got was dark matter.
Somehow I doubt there are enough active players to accomplish this, but I don't know the capacity of the instance server. I don't think I've ever run into a case where I couldn't get into one though, unlike WoW where I bash myself against the portal trying to get in on patch days.
Read maintenance log...store your materia gear...that should be more of a prominent post...store it or lose it!!!
That looked like a snore fest, really hope the other actually at least looks fun.
Was just thinking about the assumed mnk 'charge' ability. Would kinda make sense for them to implement some kind of ability for us to get within melee range of a mob what with alot of complaints about us constantly having to chase down the mobs. C'mon sexy charge+tp skill~
EDIT; Also wasn't one of the mnk skills supposed to be a "hold" skill or something where you basically expend mp to stop the target moving/taking action (also stopping yourself doing the same) perhaps this is it and it also 'teleports'/'charges' you next to the mob for it to be executed at which point it becomes a dual use ability. Pure crazy speculation but patch is coming soon and im excited.
What part of darkhold was bad design have you not read in my posts?
Please link me to where I said "I wanna train all mobs to the boss"
Darkhold is the only time you have trained mobs in a timed instance I have ever seen, a well designed timed dungeon has mobs placed and enough mobs so you fight your way to the boss, and if you have used a good stratagy you have time to kill the boss.
Look at my FFXI examples:
Dynamis, you had to kill the time extention mobs, you had to time your pulls right, you had to take the right routes to win, if you wiped too much you would time out, if you didnt because of good stratagies you would win and have time to farm.
Einherjar, time was very tight, one wipe and you would likely time out so you had to make sure you could take the slew of mobs attacking at once and keep high dps to kill all of them and the boss to get the treasure and the win.
Nyzul, Admitedly alot of luck was involved but you had to correctly coordinate your party for lamps, kill all floors you had to have high dps and know when to split up etc etc.
Limbus, Too many wipes again would time you out you couldn't run through to find the mobs to open the portal, you had to stratigicly kill them where you would not aggro others, or in extreme circumstances run round specific ways.
These are all well designed timed instances none of which are soley train all mobs to get to the boss.
Darkhold was just badly designed, I hope the new dungeons are well designed so we do kill the smaller mobs to get to the boss.