He was merely making a bad joke.
Vue imprimable
The problem is SE gave us copies of SCH/WHM abilities and then made them weaker. Other than a full rework of the class from the foundation, we are asking for the skills they gave us to work like they need to in order to be considered viable in comparison. CU needs to be completely reworked. What it does now in either stance is weak compared to the skills from WHM/SCH that is mimics, and for some reason takes us out of the fight while we use it. I don't want it to be exactly like Sacred Soil or Asylum, but I also don't want it to be the same skill only weaker(which is exactly what it is right now).
Other changes have been suggested, the class needs to be completely reworked, so we aren't a half sch-half whm ugly stepchild that no one wants around.
The cards need buffing, at least 10-15 higher in the % to make up for the weaker healing, and to set us apart from just being a weaker SCH/WHM hybrid with a tacked on RNG system that isn't worth it.
The lightspeed buff is a good start, but it does nothing but save us 1 spells worth a mana and gives us 1 free heal, nothing else makes it special, and lowering it's time to 10 seconds made it weaker than it needed to be.
Noct Sect needs to be completely reworked, the shields don't work at that low of potency, and without the crit bonus of adlo it's never worth using them. Either find a new direction for the Sect, or make it exactly like SCH(or some compromise like the shields are always 1.5xHeal) so that there is a reason to use it in place of a SCH if need be. Also if TIme Dilation and CO are going to enhance Diurnal sect, find a way for them, or some other skills we have to enhance Noct.
I wish they'd made the class play completely differently. The card draws should be worked into our heals/spells, and we should be able to build a 3 or so card deck, and then use RR or Spread or Play on them as we choose. The whole class is a chimera of parts that don't work well together.
Ok now i know you are just trolling. The point is that the rest of my heals are weaker than whm/sch, the point is I can't buff my heals ever. Do you see the point yet?
We need something to be better than WHM/SCH to equal all that is so much worse. That's why Taranok said CU should be superior in it's Regen/Shielding, because we have to Stand Still and do no other actions to use it. Whereas you can put down a Sacred Soil, Succur, your fairy can heal all in the same 1 second. Do you honestly believe that our shield should do less, and we shouldn't be able to do anything else while we shield?
You're ridiculous and your almost salient point is now lost. You really are just here to put down any enhancements so that your job stays secure. If you'll read my entire post, i said i don't want AST to be a hybrid WHM/SCH class, but it is, and if that's how it's going to stay then buffs like we are discussing are necessary! You really are just here to put down any enhancements so that your job stays secure.
Leave! Thanks
Has anybody brought an AST to Alex Savage?
I'm extremely curious on this job's performance in that.
There's a 30 second period where healing is very intensive in A1 (Raid AoE everybody 50% life, followed immediately with T13's Earthshaker-ish attack, followed immediately with stupid strong Tank Buster on both tanks, and during all this time, there's adds poking at your 4 DPS for 1~2k per auto attack.), and I'm very very curious whether an AST has the tools to weather this storm or not.
P/S : The above shit storm repeats itself every 90 seconds.
My group has around 5991 DPS average for Faust and I can't keep up both tanks with my fellow scholar. One major gripe I have at the moment is that Collective Unconscious is never on CD because I literally never have time to use it x_x 200 Potency heals vs. Benefic/Benefic II.
The new resource refresh (Ewer & Spire) is really nice though. Shuffle CD is quite nice too, but the fun Spire into Spire is still there. *tear*
edit: I'll go into detail with Faust later as I'm currently in as a WHM. Oppressor is fun \o/
edit: Post is here http://forum.square-enix.com/ffxiv/t...stro-in-savage
I think the point is that Noct CU and Sacred Soil are the same, but CU has a smaller radius and requires the healer to stop and do nothing. It has horrible negatives compared to Sacred Soil that can be cast at range, and SCH can follow up with a Succor to further shield party members from AOE damage if they wanted - because it's not channeled hey!
Whats the benefit for making CU so much more limited compared to Sacred Soil? The fact that it can regen OR shield means nothing when you can't stance dance either - besides which it's hardly a positive, just switching what spell it's comparable to.
So how is expecting noct CU to be better in someway compared to Sacred Soil crazy, given the above downsides to the spell?