Originally Posted by
Tupsi
To be fair there's not many reactive skills in XIV, especially unlike in XI, there's a native delay that's much more noticable in XIV. There's also very few situations where you can actually adapt because a dramatic phase shift would "stress" players and yoshida doesn't want that. So in most content in XIV, when monsters enter new phases via script it's usually much of the same: You're either dodging something or trying to find a particular gimmick. XI also has the benefit of being how say XIV 1.x used to be, you had quite a lot of more choices of skills which could be situational.
For example, Geomancer is an amazing support that likely will never happen in XIV because it's purely a reactive and positional based job.