The answer is easy... designing even more butts on the new race, mobs, etc. Butts all around!
I just remember them saying in 1.0 that it literally took them months to design a single gear set, and that's why there's so few of them.
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Additionally for those wondering;
"What the hell is this mesh deformer we keep hearing of?"
http://www.youtube.com/watch?v=MLXCpk_WjN4
1:00, demonstrates how in 1.23 they would design one piece of armour and create variated attachments to add to the armour to re-use it.
1:23 demostrates the mesh deformer and how it affects the topology it comes into contact with.
You're going to need two watermellons and a knife...
Less talk about mesh deformers and more butts please.
Descriptions of posters real life butts are welcome but please be accurate in your description.
I came here for the butts, but all I got was the tail end!
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Hey I thought it was funny! '.'
On a side note, if I remember correctly, Long robes in 1.x clipped with at least the miqo'te butt when moving. The cheeks might want to make an appearance, but when you become a ghostly cheeker, it's not a rear you wanna get behind.Our butts might be a little lacking, but with a fair amount of current EG gear having tassets or being robes, I rarely get to see my unrounded rump.
Bump.... cuz it made me lol
I think the point was that either way there is clipping, if not with the butt then elsewhere on the same items. Essentially the reduction was redundant, if it was to solve the problem of clipping, especially if you consider the loss in overall quality of the character model in other gear.
With that said, I understand your original comment was a light-hearted look-on-the-bright-side for our current situation, so I get that argument is unnecessary :)