Can't we at least have the wards look like the alley, path, etc that we are running into? How come in Ul'dah I enter an alley and the magically POOF I'm in some strange place, doesn't make sense.
Can't we at least have the wards look like the alley, path, etc that we are running into? How come in Ul'dah I enter an alley and the magically POOF I'm in some strange place, doesn't make sense.
No we dont, We want a time saving and convenient way to sell our goods. Which you do not need an auction house for. The only reason you would need an Auction house is for Blind or Timed Bidding. Blind Bidding is easily manipulated by RMT's and breaks the economy easily, while Timed bidding is normally ignored as a feature in any "Auction House" Except by people who do not know the high side value of an item and want the most bang for their item.
As proofed by various threads. No one wants the bidding apparatus, they just want the time and Convenience and they can be implemented into the market wards.
And do you speak for the majority of players? Because as I recall on opening day of the game and dozens of game reviews was the lack of AH was a serious issue for the economy. And they said AH in particular. When the majority of people are saying they want an AH that's exactly what they want. I don't see how that's up to interpretation.
http://forum.square-enix.com/ffxiv/t...-Auction-House
56 Respondants for Time and Convenience/non auctionhouse unique features vs 4 for actual bidding/unique auction house features.
The main failing of the game was it was just horrible to play, with further refinments the MW system would work just fine. The lack of an auction house is not why the game sucks and nobody plays it.Quote:
And do you speak for the majority of players? Because as I recall on opening day of the game and dozens of game reviews was the lack of AH was a serious issue for the economy. And they said AH in particular. When the majority of people are saying they want an AH that's exactly what they want. I don't see how that's up to interpretation.
The problem being that many people seem to think "instant buying from an interface with some sort of delivery" is synonymous with "AH". An *auction* house would be a place with. . . y'know, *auctions*. I can't speak for XI's AH system, having never played it, but I know in WoW most items on their AH were bought out, not bid on. Only time most people would bid is if they really wanted something but couldn't afford/weren't willing to pay the buyout cost. As much as everyone loves to bash WoW around here, I'm sure a similar system would result in the same behavior here.
Why not have a single npc retainer in each section that the players gives things to, to sell? add price history like in XI and I think that would clear up the congestion, and make it much easier to find what people are looking for.