No you just bored me.Quote:
Umm...ok. You mad or something?
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No you just bored me.Quote:
Umm...ok. You mad or something?
Don't really agree here, the crafting classes are often a gilsink to bring up if you want to do it in any reasonable time outside of guildleves, and War/Magic make plenty of gil through leves much quicker and get plenty of crystals which can be sold quite well. I personally keep them to get my crafts up, but I know plenty of players who just didn't do the crafting thing and made due with the crystals just fine. I anticipate they will need to do the crafting *someday*, and I personally want it to repair my own gear and use the crafts for while I level, but w/e.
If I do want it for the perks though, I shouldn't feel like it's a chore to do so, it should at least be somewhat fun, and should NOT feel like it's taking up all my time to do so (currently, I spend more time keeping crafts up than getting huge XP/SP through battle leves alone)
That's pretty much my take on it. They tried, and it actually IS good if you are working toward an HQ synth or a hard recipe. It can be fun, and as someone hinted at, it's about 99% repetition and 1% nailbiting.
That being said, I think they would just be best off keeping the system as-is, but rewarding more challenging synths to keep it at least more interesting than creating the same item over and over. It also would help to keep the market diverse, I know I can't find a lot of items on the Markets, but at times see up to 20 of a certain item because it was the easiest to level off of. If there were an incentive, perhaps to speed up your crafting leveling, to try diverse crafts, that would be nice, I think.